2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 Anon-3784 3 0 3 Un-ranked 1
#2 111 Bot - 1 3 0 3 N/A 0
#3 85 Bot - 3 3 0 3 N/A 0
#4 25 Paint40 0 0 0 Un-ranked 9
#5 0 crawerty 0 1 0 Un-ranked 1
#6 0 Bot - 2 0 3 0 N/A 0
#7 0 Anon-9252 0 3 0 Un-ranked 1
#8 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #456527 (09-30-2020 @ 09:53am)

Round #1 Recap Round length: 0:12 / Team Red Scored

crawerty Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 2 Swabs 1 Ran 169.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 166.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 170.6 ft.
Anon-9252 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 90.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Anon-3784 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 214 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 1.56
Bot - 2 Was eliminated @ 4.41
Bot - 3 Got a kill @ 4.41
Bot - 1 Chopped a ball @ 4.48
Bot - 1 Got a kill @ 8.19
Bot - 4 Was eliminated @ 8.19
Bot - 1 Hit a bonus ball @ 8.52
Bot - 4 Got bonus balled @ 8.52
Bot - 1 Swabbed @ 9.41
Bot - 3 Got a kill @ 11.91
Anon-9252 Was eliminated @ 11.91
Round Ended @ 12.33

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 176.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Anon-9252 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 91.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
Anon-3784 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 197.5 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.43
Bot - 4 Was eliminated @ 1.43
Bot - 1 Got a kill @ 2.17
Anon-9252 Was eliminated @ 2.17
Bot - 1 Chopped a ball @ 6.01
Bot - 2 Was eliminated @ 8.45
Bot - 3 Got a kill @ 8.45
Round Ended @ 8.88

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 3.7 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 1 Ran 172 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Anon-9252 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 79.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.
Anon-3784 Got 3 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 287.7 ft.
Paint40 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 91.9 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 2.09
Bot - 2 Was eliminated @ 5.97
Anon-3784 Got a kill @ 5.97
Bot - 2 Got bonus balled @ 6.07
Anon-3784 Hit a bonus ball @ 6.07
Bot - 1 Swabbed @ 6.89
Anon-9252 Was eliminated @ 7.30
Anon-3784 Got a kill @ 7.30
Bot - 4 Was eliminated @ 10.83
Anon-3784 Got a kill @ 10.83
Bot - 4 Got bonus balled @ 11.13
Anon-3784 Hit a bonus ball @ 11.13
Round Ended @ 11.21

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback