2D Paintball
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D5 - Rookie 3v3

DMG 3man by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 Bot - 4 6 0 6 N/A 0
#2 105 GirkinFume 2 0 2 Un-ranked 2
#3 36 Bot - 2 1 2 0.5 N/A 0
#4 10 Bot - 1 1 2 0.5 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Airsofter 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #456518 (09-30-2020 @ 09:35am)

Round #1 Recap Round length: 0:58 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 165 shots Reloads 0 Chops 1 Swabs 1 Ran 252.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.
Airsofter Got 0 kills Took 0 bounces Fired 79 shots Reloads 2 Chops 0 Swabs 0 Ran 69.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 186.1 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 0 Swabs 0 Ran 282.3 ft.
GirkinFume Got 0 kills Took 0 bounces Fired 114 shots Reloads 1 Chops 0 Swabs 0 Ran 234.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.10
Bot - 2 Was eliminated @ 1.10
Airsofter Reloaded @ 13.24
Bot - 4 Got a kill @ 26.09
Bot - 3 Was eliminated @ 26.09
Bot - 4 Hit a bonus ball @ 26.42
Bot - 3 Got bonus balled @ 26.42
Bot - 1 Chopped a ball @ 32.79
Bot - 4 Got a kill @ 35.73
Airsofter Was eliminated @ 35.73
Bot - 1 Swabbed @ 37.41
Airsofter Took over bot @ 38.98
GirkinFume Reloaded @ 45.55
Airsofter Reloaded @ 51.23
Airsofter Was eliminated @ 57.93
Bot - 4 Got a kill @ 57.93
Bot - 4 Hit a bonus ball @ 58.06
Airsofter Got bonus balled @ 58.06
Round Ended @ 58.22

Round #2 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 174.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 1 Ran 141.4 ft.
Airsofter Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
GirkinFume Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 121.1 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 0.99
Bot - 2 Swabbed @ 5.70
Bot - 2 Was eliminated @ 5.77
Bot - 3 Got a kill @ 5.77
Bot - 3 Was eliminated @ 12.48
Bot - 4 Got a kill @ 12.48
Bot - 1 Was eliminated @ 14.32
Bot - 4 Got a kill @ 14.32
Airsofter Was eliminated @ 15.56
GirkinFume Got a kill @ 15.56
Round Ended @ 15.98

Round #3 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
Airsofter Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 83.3 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 130.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 168.9 ft.
GirkinFume Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.

Round #3 Event log

Bot - 2 Got a kill @ 3.89
Bot - 3 Was eliminated @ 3.89
Bot - 2 Hit a bonus ball @ 4.04
Bot - 3 Got bonus balled @ 4.04
Bot - 1 Was eliminated @ 4.17
Bot - 4 Got a kill @ 4.17
Airsofter Was eliminated @ 14.64
GirkinFume Got a kill @ 14.64
Round Ended @ 15.07

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback