2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 kindteam398 4 0 4 Un-ranked 24
#2 97 Bot - 1 3 1 3 N/A 0
#3 75 GirkinFume 0 0 0 Un-ranked 1
#4 50 Bot - 3 2 0 2 N/A 0
#5 10 Blue92 1 3 0.3 Un-ranked 2
#6 0 Bot - 2 0 3 0 N/A 0
#7 0 Anon-2594 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #456469 (09-30-2020 @ 08:12am)

Round #1 Recap Round length: 0:23 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 193.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 190.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 194.5 ft.
GirkinFume Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 186 ft.
Anon-2594 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 89.8 ft.
Blue92 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 167.2 ft.

Round #1 Event log

Bot - 3 Got a kill @ 5.10
Anon-2594 Was eliminated @ 5.10
Bot - 2 Chopped a ball @ 17.50
Bot - 1 Got a kill @ 21.31
Blue92 Was eliminated @ 21.31
Bot - 2 Was eliminated @ 22.77
Bot - 3 Got a kill @ 22.77
Round Ended @ 23.20

Round #2 Recap Round length: 0:05 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 7.6 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 137.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
GirkinFume Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
Anon-2594 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Blue92 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 78.7 ft.
kindteam398 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 34.9 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.64
Blue92 Was eliminated @ 2.64
Bot - 1 Hit a bonus ball @ 2.85
Blue92 Got bonus balled @ 2.85
Anon-2594 Was eliminated @ 3.73
kindteam398 Got a kill @ 3.73
Anon-2594 Got bonus balled @ 3.91
kindteam398 Hit a bonus ball @ 3.91
Bot - 1 Chopped a ball @ 5.34
Bot - 2 Was eliminated @ 5.49
kindteam398 Got a kill @ 5.49
Round Ended @ 5.92

Round #3 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 120.4 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 137.7 ft.
GirkinFume Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 248.9 ft.
Anon-2594 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 261.5 ft.
Blue92 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 105 ft.
kindteam398 Got 2 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 223 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.04
kindteam398 Got a kill @ 1.04
Bot - 2 Got bonus balled @ 1.35
kindteam398 Hit a bonus ball @ 1.35
Bot - 1 Was eliminated @ 2.10
Blue92 Got a kill @ 2.10
Bot - 1 Got a kill @ 2.59
Blue92 Was eliminated @ 2.59
Bot - 1 Got the trade @ 2.59
Blue92 Traded out @ 2.59
Bot - 1 Hit a bonus ball @ 2.79
Blue92 Got bonus balled @ 2.79
Anon-2594 Was eliminated @ 18.57
kindteam398 Got a kill @ 18.57
Round Ended @ 18.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback