2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Brodo's Field #2 by Faggens_Brodo
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 RICOSRAIDERS 8 3 2.6 Un-ranked 85
#2 81 Bot - 1 2 2 1 N/A 0
#3 65 Bot - 2 1 2 0.5 N/A 0
#4 58 WiTe_Spong 3 3 1 Un-ranked 5
#5 40 officer_waffles 3 4 0.7 Un-ranked 2
#6 15 skullking 1 4 0.2 Un-ranked 2
Campaign

2D Paintball Match Log #454012 (09-19-2020 @ 06:09pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
RICOSRAIDERS Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 173 ft.
WiTe_Spong Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 214.2 ft.
officer_waffles Got 2 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 224.5 ft.
skullking Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 38 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 7.81
WiTe_Spong Got a kill @ 7.81
RICOSRAIDERS Got a kill @ 8.14
skullking Was eliminated @ 8.14
Bot - 1 Was eliminated @ 9.58
officer_waffles Got a kill @ 9.58
RICOSRAIDERS Got a kill @ 13.23
officer_waffles Was eliminated @ 13.23
RICOSRAIDERS Hit a bonus ball @ 13.38
officer_waffles Got bonus balled @ 13.38
RICOSRAIDERS Was eliminated @ 13.45
officer_waffles Got a kill @ 13.45
RICOSRAIDERS Traded out @ 13.45
officer_waffles Got the trade @ 13.45
Round Ended @ 13.87

Round #2 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 1 Ran 164.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 187.2 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 212.9 ft.
WiTe_Spong Got 0 kills Took 0 bounces Fired 76 shots Reloads 1 Chops 0 Swabs 0 Ran 66.7 ft.
officer_waffles Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 64.3 ft.
skullking Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 114.2 ft.

Round #2 Event log

RICOSRAIDERS Bounced a player @ 0.74
officer_waffles Took a bounce @ 0.74
RICOSRAIDERS Got a kill @ 0.75
officer_waffles Was eliminated @ 0.75
Bot - 1 Got a kill @ 2.52
skullking Was eliminated @ 2.52
Bot - 1 Chopped a ball @ 6.82
Bot - 1 Swabbed @ 12.31
WiTe_Spong Reloaded @ 12.80
Bot - 1 Got a kill @ 17.29
WiTe_Spong Was eliminated @ 17.29
Bot - 1 Hit a bonus ball @ 17.45
WiTe_Spong Got bonus balled @ 17.45
Round Ended @ 17.60

Round #3 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
RICOSRAIDERS Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
WiTe_Spong Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
officer_waffles Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 100.2 ft.
skullking Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 109.1 ft.

Round #3 Event log

RICOSRAIDERS Got a kill @ 0.80
officer_waffles Was eliminated @ 0.80
RICOSRAIDERS Hit a bonus ball @ 0.86
officer_waffles Got bonus balled @ 0.86
Bot - 2 Was eliminated @ 4.24
WiTe_Spong Got a kill @ 4.24
Bot - 2 Got a kill @ 4.28
WiTe_Spong Was eliminated @ 4.28
Bot - 2 Got the trade @ 4.28
WiTe_Spong Traded out @ 4.28
Bot - 2 Got bonus balled @ 4.32
WiTe_Spong Hit a bonus ball @ 4.32
skullking Got a kill @ 9.93
RICOSRAIDERS Was eliminated @ 9.93
skullking Was eliminated @ 10.06
skullking Traded out @ 10.06
RICOSRAIDERS Got a kill @ 10.06
RICOSRAIDERS Got the trade @ 10.06
Round Ended @ 10.49

Round #4 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 197.9 ft.
RICOSRAIDERS Got 3 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 187.4 ft.
WiTe_Spong Got 1 kills Took 1 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 88.6 ft.
officer_waffles Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 116.1 ft.
skullking Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 97.8 ft.

Round #4 Event log

skullking Was eliminated @ 1.57
RICOSRAIDERS Got a kill @ 1.57
skullking Got bonus balled @ 1.67
RICOSRAIDERS Hit a bonus ball @ 1.67
Bot - 1 Was eliminated @ 5.83
WiTe_Spong Got a kill @ 5.83
Bot - 1 Got bonus balled @ 5.92
WiTe_Spong Hit a bonus ball @ 5.92
WiTe_Spong Hit a bonus ball @ 6.02
Bot - 1 Got bonus balled @ 6.02
WiTe_Spong Was eliminated @ 8.85
RICOSRAIDERS Got a kill @ 8.85
RICOSRAIDERS Was eliminated @ 12.01
officer_waffles Got a kill @ 12.01
RICOSRAIDERS Got a kill @ 12.03
officer_waffles Was eliminated @ 12.03
RICOSRAIDERS Got the trade @ 12.03
officer_waffles Traded out @ 12.03
Round Ended @ 12.45

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback