2D Paintball
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Ranked Matchmaking

Get Some by shotsie
10 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 320 RUDYFEARFUL_ 11 3 3.6 Un-ranked 5
#2 75 Ivantheballr 3 11 0.2 Un-ranked 45
Matchmaking

2D Paintball Match Log #451212 (09-04-2020 @ 06:52pm)

Round #1 Recap Round length: 0:03 / Team Blue Scored

RUDYFEARFUL_ Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 44.5 ft.
Ivantheballr Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 77.4 ft.

Round #1 Event log

Ivantheballr Chopped a ball @ 1.37
RUDYFEARFUL_ Was eliminated @ 2.58
Ivantheballr Got a kill @ 2.58
Round Ended @ 3.00

Round #2 Recap Round length: 0:08 / Round Draw!

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 1 Swabs 0 Ran 65.2 ft.
Ivantheballr Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.

Round #2 Event log

RUDYFEARFUL_ Chopped a ball @ 7.31
RUDYFEARFUL_ Was eliminated @ 8.45
Ivantheballr Got a kill @ 8.45
RUDYFEARFUL_ Got the trade @ 8.72
RUDYFEARFUL_ Got a kill @ 8.72
Ivantheballr Traded out @ 8.72
Ivantheballr Was eliminated @ 8.72
Round Ended @ 8.87

Round #3 Recap Round length: 0:02 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 28.8 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.

Round #3 Event log

RUDYFEARFUL_ Got a kill @ 2.27
Ivantheballr Was eliminated @ 2.27
Round Ended @ 2.70

Round #4 Recap Round length: 0:06 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 13.3 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 123.8 ft.

Round #4 Event log

RUDYFEARFUL_ Got a kill @ 6.18
Ivantheballr Was eliminated @ 6.18
Round Ended @ 6.61

Round #5 Recap Round length: 0:04 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 13.6 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 120.3 ft.

Round #5 Event log

RUDYFEARFUL_ Chopped a ball @ 4.00
RUDYFEARFUL_ Got a kill @ 4.52
Ivantheballr Was eliminated @ 4.52
Round Ended @ 4.94

Round #6 Recap Round length: 0:01 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 3.7 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 114.3 ft.

Round #6 Event log

RUDYFEARFUL_ Got a kill @ 0.96
Ivantheballr Was eliminated @ 0.96
Round Ended @ 1.39

Round #7 Recap Round length: 0:06 / Team Blue Scored

RUDYFEARFUL_ Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 0 Ran 27.3 ft.
Ivantheballr Got 1 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 156.8 ft.

Round #7 Event log

RUDYFEARFUL_ Bounced a player @ 0.86
Ivantheballr Took a bounce @ 0.86
RUDYFEARFUL_ Chopped a ball @ 5.66
RUDYFEARFUL_ Was eliminated @ 6.21
Ivantheballr Got a kill @ 6.21
Round Ended @ 6.64

Round #8 Recap Round length: 0:00 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 4.6 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 109.6 ft.

Round #8 Event log

RUDYFEARFUL_ Got a kill @ 0.60
Ivantheballr Was eliminated @ 0.60
RUDYFEARFUL_ Hit a bonus ball @ 0.67
Ivantheballr Got bonus balled @ 0.67
Round Ended @ 0.86

Round #9 Recap Round length: 0:02 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.

Round #9 Event log

RUDYFEARFUL_ Got a kill @ 1.71
Ivantheballr Was eliminated @ 1.71
Round Ended @ 2.14

Round #10 Recap Round length: 0:01 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 6.8 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 123 ft.

Round #10 Event log

RUDYFEARFUL_ Got a kill @ 1.04
Ivantheballr Was eliminated @ 1.04
RUDYFEARFUL_ Hit a bonus ball @ 1.11
Ivantheballr Got bonus balled @ 1.11
Round Ended @ 1.30

Round #11 Recap Round length: 0:02 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 2 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 123.9 ft.

Round #11 Event log

RUDYFEARFUL_ Got a kill @ 1.66
Ivantheballr Was eliminated @ 1.66
Round Ended @ 2.08

Round #12 Recap Round length: 0:03 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.

Round #12 Event log

RUDYFEARFUL_ Got a kill @ 3.19
Ivantheballr Was eliminated @ 3.19
RUDYFEARFUL_ Hit a bonus ball @ 3.26
Ivantheballr Got bonus balled @ 3.26
Round Ended @ 3.44

Round #13 Recap Round length: 0:01 / Team Red Scored

RUDYFEARFUL_ Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Ivantheballr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 110.9 ft.

Round #13 Event log

RUDYFEARFUL_ Got a kill @ 0.99
Ivantheballr Was eliminated @ 0.99
RUDYFEARFUL_ Hit a bonus ball @ 1.13
Ivantheballr Got bonus balled @ 1.13
RUDYFEARFUL_ Hit a bonus ball @ 1.20
Ivantheballr Got bonus balled @ 1.20
Round Ended @ 1.25

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback