2D Paintball
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1v1 - King of the Hill

Brodo's Field by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 Mobster 3 0 3 Un-ranked 18
#2 0 yungbergz 0 3 0 Un-ranked 6
Campaign

2D Paintball Match Log #448729 (08-22-2020 @ 10:36pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

yungbergz Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Mobster Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 184 ft.

Round #1 Event log

yungbergz Was eliminated @ 13.07
Mobster Got a kill @ 13.07
Round Ended @ 13.50

Round #2 Recap Round length: 0:02 / Team Red Scored

yungbergz Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 93 ft.
Mobster Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 78.3 ft.

Round #2 Event log

yungbergz Was eliminated @ 1.77
Mobster Got a kill @ 1.77
Round Ended @ 2.19

Round #3 Recap Round length: 0:10 / Team Red Scored

yungbergz Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Mobster Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 250.4 ft.

Round #3 Event log

yungbergz Was eliminated @ 9.74
Mobster Got a kill @ 9.74
yungbergz Got bonus balled @ 9.95
Mobster Hit a bonus ball @ 9.95
Round Ended @ 10.07

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback