2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 3 3 0 3 N/A 0
#2 109 TheGimpy 3 1 3 Un-ranked 17
#3 91 Bot - 1 3 0 3 N/A 0
#4 9 wankinmygoob 1 6 0.1 Un-ranked 1
#5 0 Bot - 2 0 1 0 N/A 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #438125 (06-14-2020 @ 06:23pm)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 157.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 137.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
wankinmygoob Got 0 kills Took 1 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 190.2 ft.
TheGimpy Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 1 Ran 35.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.33
Bot - 4 Was eliminated @ 1.33
Bot - 1 Got a kill @ 4.52
wankinmygoob Was eliminated @ 4.52
TheGimpy Swabbed @ 5.26
wankinmygoob Took over bot @ 6.46
Bot - 3 Bounced a player @ 7.60
wankinmygoob Took a bounce @ 7.60
wankinmygoob Was eliminated @ 7.74
Bot - 3 Got a kill @ 7.74
Bot - 3 Hit a bonus ball @ 7.87
wankinmygoob Got bonus balled @ 7.87
Round Ended @ 8.02

Round #2 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 128.7 ft.
wankinmygoob Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 125.6 ft.
TheGimpy Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 86.8 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.08
TheGimpy Got a kill @ 1.08
Bot - 2 Got bonus balled @ 1.16
TheGimpy Hit a bonus ball @ 1.16
Bot - 1 Got a kill @ 2.37
wankinmygoob Was eliminated @ 2.37
Bot - 1 Hit a bonus ball @ 2.50
wankinmygoob Got bonus balled @ 2.50
Bot - 4 Was eliminated @ 3.63
TheGimpy Got a kill @ 3.63
Round Ended @ 4.06

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
wankinmygoob Got 1 kills Took 1 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 111.9 ft.
TheGimpy Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.34
wankinmygoob Was eliminated @ 1.34
wankinmygoob Got a kill @ 1.72
TheGimpy Was eliminated @ 1.72
wankinmygoob Took over bot @ 3.08
TheGimpy Took over bot @ 3.98
Bot - 3 Bounced a player @ 4.00
wankinmygoob Took a bounce @ 4.00
Bot - 3 Got a kill @ 4.25
wankinmygoob Was eliminated @ 4.25
wankinmygoob Took over bot @ 6.94
wankinmygoob Was eliminated @ 11.57
TheGimpy Got a kill @ 11.57
Round Ended @ 12.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback