2D Paintball
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3v3 Team Deathmatch

Fun by Faggens_Brodo
35 - 11
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 177 Randomguy 15 7 2.1 Un-ranked 9
#2 159 Bot - 4 13 1 13 N/A 0
#3 81 Bot - 2 6 3 2 N/A 0
#4 73 Bot - 3 4 7 0.5 N/A 0
#5 52 Bot - 5 4 13 0.3 N/A 0
#6 34 Bot - 1 3 14 0.2 N/A 0
Campaign

2D Paintball Match Log #436850 (06-06-2020 @ 08:15am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 8.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 100.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 1 Swabs 1 Ran 144 ft.
Randomguy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 99.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 56.2 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 160.97
Bot - 3 Swabbed @ 167.54
Bot - 3 Got a kill @ 186.35
Bot - 3 Hit a bonus ball @ 186.49
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback