2D Paintball
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Tournament

by
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 189 Peanut 9 4 2.2 Un-ranked 0
#2 115 Bot - 1 4 1 4 N/A 0
#3 105 Bot - 5 1 0 1 N/A 0
#4 45 Bot - 4 1 2 0.5 N/A 0
#5 40 Bot - 2 3 2 1.5 N/A 0
#6 35 Bot - 6 3 2 1.5 N/A 0
#7 30 Bot - 3 0 2 0 N/A 0
#8 20 Equilibrium 0 7 0 Un-ranked 0
#9 0 Bot - 7 0 1 0 N/A 0
Campaign

2D Paintball Match Log #43514 (04-01-2016 @ 06:03pm)

Round #1 Recap Round length: 0:38 / Team Red Scored

Peanut Got 3 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 265.8 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 222.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 2 Swabs 0 Ran 209.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 172 ft.
Equilibrium Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 370.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 175.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 1 Ran 204.9 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 0.73
Peanut Got a kill @ 15.03
Bot - 4 Was eliminated @ 15.03
Peanut Was eliminated @ 20.49
Bot - 2 Got a kill @ 20.49
Peanut Took over bot @ 21.90
Peanut Got a kill @ 24.73
Equilibrium Was eliminated @ 24.73
Bot - 5 Chopped a ball @ 25.07
Bot - 1 Swabbed @ 25.08
Equilibrium Took over bot @ 27.80
Bot - 5 Chopped a ball @ 33.47
Peanut Got a kill @ 37.78
Bot - 6 Was eliminated @ 37.78
Equilibrium Was eliminated @ 38.26
Bot - 1 Got a kill @ 38.26

Round #2 Recap Round length: 0:36 / Team Blue Scored

Peanut Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 6 Got 2 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 221.4 ft.
Equilibrium Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 116.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 168.9 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.

Round #2 Event log

Bot - 6 Got a kill @ 0.44
Bot - 3 Was eliminated @ 0.44
Peanut Was eliminated @ 2.49
Bot - 6 Got a kill @ 2.49
Peanut Took over bot @ 3.90
Bot - 5 Got a kill @ 7.40
Equilibrium Was eliminated @ 7.40
Peanut Was eliminated @ 8.24
Bot - 2 Got a kill @ 8.24
Peanut Took over bot @ 10.63
Equilibrium Took over bot @ 11.67
Peanut Got a kill @ 19.50
Equilibrium Was eliminated @ 19.50
Equilibrium Took over bot @ 22.25
Peanut Was eliminated @ 36.05
Bot - 4 Got a kill @ 36.05

Round #3 Recap Round length: 0:30 / Team Red Scored

Peanut Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 189.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 151.7 ft.
Equilibrium Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 407 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 200 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 202.4 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 8.21
Equilibrium Was eliminated @ 10.29
Bot - 1 Got a kill @ 10.29
Equilibrium Took over bot @ 12.30
Bot - 6 Got a kill @ 12.49
Bot - 3 Was eliminated @ 12.49
Peanut Got a kill @ 15.49
Equilibrium Was eliminated @ 15.49
Equilibrium Took over bot @ 21.41
Bot - 2 Chopped a ball @ 25.47
Equilibrium Was eliminated @ 26.72
Bot - 1 Got a kill @ 26.72
Bot - 2 Was eliminated @ 29.84
Bot - 1 Got a kill @ 29.84
Bot - 2 Got a kill @ 29.86
Bot - 1 Was eliminated @ 29.86

Round #4 Recap Round length: 0:29 / Team Red Scored

Equilibrium Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 80.1 ft.
Peanut Got 4 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 168.1 ft.
Bot - 7 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 51.7 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 182.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 141.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 177.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 190.7 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 171.6 ft.

Round #4 Event log

Bot - 7 Took over bot @ 1.65
Peanut Got a kill @ 7.48
Bot - 7 Was eliminated @ 7.48
Bot - 1 Chopped a ball @ 8.88
Bot - 4 Chopped a ball @ 9.81
Peanut Got a kill @ 13.30
Bot - 4 Was eliminated @ 13.30
Peanut Got a kill @ 25.89
Bot - 6 Was eliminated @ 25.89
Peanut Got a kill @ 28.97
Bot - 2 Was eliminated @ 28.97

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback