2D Paintball
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1v1 - King of the Hill

2v2 Nation by Chilliboii
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 PEAKSAUCER 5 4 1.2 Un-ranked 2
#2 90 dingdong 4 5 0.8 Un-ranked 3
Campaign

2D Paintball Match Log #433571 (05-19-2020 @ 12:02am)

Round #1 Recap Round length: 0:07 / Round Draw!

PEAKSAUCER Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 141.7 ft.
dingdong Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 108.7 ft.

Round #1 Event log

PEAKSAUCER Got a kill @ 7.62
dingdong Was eliminated @ 7.62
PEAKSAUCER Hit a bonus ball @ 7.70
dingdong Got bonus balled @ 7.70
PEAKSAUCER Was eliminated @ 7.73
PEAKSAUCER Traded out @ 7.73
dingdong Got the trade @ 7.73
dingdong Got a kill @ 7.73
PEAKSAUCER Chopped a ball @ 7.84
Round Ended @ 7.89

Round #2 Recap Round length: 0:07 / Round Draw!

PEAKSAUCER Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
dingdong Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 112.3 ft.

Round #2 Event log

PEAKSAUCER Was eliminated @ 7.54
dingdong Got a kill @ 7.54
PEAKSAUCER Got the trade @ 7.74
PEAKSAUCER Got a kill @ 7.74
dingdong Was eliminated @ 7.74
dingdong Traded out @ 7.74
Round Ended @ 7.96

Round #3 Recap Round length: 0:13 / Team Blue Scored

PEAKSAUCER Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 177.7 ft.
dingdong Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.

Round #3 Event log

PEAKSAUCER Got a kill @ 13.10
dingdong Was eliminated @ 13.10
dingdong Got bonus balled @ 13.18
PEAKSAUCER Hit a bonus ball @ 13.18
PEAKSAUCER Hit a bonus ball @ 13.27
dingdong Got bonus balled @ 13.27
Round Ended @ 13.33

Round #4 Recap Round length: 0:17 / Team Red Scored

PEAKSAUCER Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 3 Ran 214.2 ft.
dingdong Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 230.2 ft.

Round #4 Event log

PEAKSAUCER Swabbed @ 9.83
PEAKSAUCER Swabbed @ 10.96
PEAKSAUCER Swabbed @ 11.98
PEAKSAUCER Was eliminated @ 16.82
dingdong Got a kill @ 16.82
Round Ended @ 17.25

Round #5 Recap Round length: 0:04 / Team Blue Scored

PEAKSAUCER Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 122.4 ft.
dingdong Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 97.3 ft.

Round #5 Event log

PEAKSAUCER Got a kill @ 3.83
dingdong Was eliminated @ 3.83
Round Ended @ 4.25

Round #6 Recap Round length: 0:07 / Team Red Scored

PEAKSAUCER Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
dingdong Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 79.8 ft.

Round #6 Event log

PEAKSAUCER Was eliminated @ 6.86
dingdong Got a kill @ 6.86
Round Ended @ 7.29

Round #7 Recap Round length: 0:05 / Team Blue Scored

PEAKSAUCER Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
dingdong Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 75.7 ft.

Round #7 Event log

PEAKSAUCER Got a kill @ 5.09
dingdong Was eliminated @ 5.09
Round Ended @ 5.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback