2D Paintball
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D5 - Rookie 3v3

It's Finally Summer by Liam
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Bot - 3 4 0 4 N/A 0
#2 121 Bot - 1 3 0 3 N/A 0
#3 71 Bot - 5 2 1 2 N/A 0
#4 11 Bot - 4 1 2 0.5 N/A 0
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 slayistenvy 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #431334 (05-07-2020 @ 08:41am)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 196 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 166.3 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 1 Ran 204.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
slayistenvy Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 16.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.

Round #1 Event log

Bot - 3 Got a kill @ 2.53
Bot - 4 Was eliminated @ 2.53
Bot - 4 Got a kill @ 2.69
Bot - 5 Was eliminated @ 2.69
Bot - 4 Hit a bonus ball @ 2.81
Bot - 5 Got bonus balled @ 2.81
Bot - 3 Got a kill @ 7.92
slayistenvy Was eliminated @ 7.92
Bot - 3 Chopped a ball @ 15.50
slayistenvy Took over bot @ 19.08
Bot - 3 Swabbed @ 24.90
Bot - 3 Got a kill @ 25.10
slayistenvy Was eliminated @ 25.10
Round Ended @ 25.53

Round #2 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 126.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
slayistenvy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 108 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 3.21
Bot - 3 Got a kill @ 3.21
Bot - 2 Got bonus balled @ 3.33
Bot - 3 Hit a bonus ball @ 3.33
Bot - 4 Was eliminated @ 3.95
Bot - 5 Got a kill @ 3.95
Bot - 4 Got bonus balled @ 4.12
Bot - 5 Hit a bonus ball @ 4.12
Bot - 1 Got a kill @ 5.72
slayistenvy Was eliminated @ 5.72
Bot - 1 Hit a bonus ball @ 5.80
slayistenvy Got bonus balled @ 5.80
Round Ended @ 5.98

Round #3 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 166.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 173 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
slayistenvy Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 120.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 197.1 ft.

Round #3 Event log

slayistenvy Took a bounce @ 2.34
Bot - 5 Bounced a player @ 2.34
Bot - 1 Got a kill @ 3.07
slayistenvy Was eliminated @ 3.07
Bot - 5 Chopped a ball @ 10.45
Bot - 2 Was eliminated @ 10.92
Bot - 5 Got a kill @ 10.92
slayistenvy Took over bot @ 13.39
Bot - 5 Swabbed @ 17.84
Bot - 1 Got a kill @ 18.33
slayistenvy Was eliminated @ 18.33
Round Ended @ 18.76

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback