2D Paintball
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D5 - Rookie 3v3

Crouch PB DA II by Pipe
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Rubbertoe 8 3 2.6 Un-ranked 3
#2 60 Bot - 5 1 2 0.5 N/A 0
#3 53 Bot - 4 4 4 1 N/A 0
#4 51 Bot - 2 2 3 0.6 N/A 0
#5 45 Bot - 3 2 2 1 N/A 0
#6 10 Bot - 1 1 4 0.2 N/A 0
#7 0 Anon-6528 0 6 0 Un-ranked 1
Campaign

2D Paintball Match Log #429379 (04-28-2020 @ 02:09pm)

Round #1 Recap Round length: 0:23 / Team Blue Scored

Anon-6528 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 185.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 1 Swabs 1 Ran 175.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 1 Swabs 1 Ran 175.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 200.3 ft.
Rubbertoe Got 2 kills Took 1 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.39
Bot - 3 Got a kill @ 2.39
Bot - 2 Chopped a ball @ 8.28
Bot - 3 Chopped a ball @ 10.43
Bot - 4 Chopped a ball @ 10.83
Bot - 2 Swabbed @ 15.21
Bot - 3 Swabbed @ 15.56
Bot - 4 Swabbed @ 16.86
Bot - 4 Was eliminated @ 19.31
Rubbertoe Got a kill @ 19.31
Bot - 2 Got a kill @ 23.07
Rubbertoe Was eliminated @ 23.07
Bot - 2 Traded out @ 23.07
Bot - 2 Was eliminated @ 23.07
Rubbertoe Got the trade @ 23.07
Rubbertoe Got a kill @ 23.07
Bot - 2 Hit a bonus bounce @ 23.22
Rubbertoe Got bonus bounced @ 23.22
Round Ended @ 23.50

Round #2 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 184.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 204 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 190.6 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 124.5 ft.
Rubbertoe Got 2 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 88.2 ft.

Round #2 Event log

Bot - 5 Took a bounce @ 3.75
Bot - 4 Bounced a player @ 3.75
Bot - 4 Got a kill @ 3.76
Bot - 5 Was eliminated @ 3.76
Rubbertoe Got a kill @ 7.03
Bot - 1 Was eliminated @ 7.03
Bot - 1 Got bonus balled @ 7.16
Rubbertoe Hit a bonus ball @ 7.16
Rubbertoe Was eliminated @ 10.45
Bot - 4 Got a kill @ 10.45
Rubbertoe Got bonus balled @ 10.72
Bot - 4 Hit a bonus ball @ 10.72
Rubbertoe Took over bot @ 13.75
Bot - 4 Was eliminated @ 21.53
Rubbertoe Got a kill @ 21.53
Bot - 4 Got the trade @ 21.54
Rubbertoe Was eliminated @ 21.54
Rubbertoe Traded out @ 21.54
Bot - 4 Got a kill @ 21.54
Bot - 4 Got bonus balled @ 21.63
Rubbertoe Hit a bonus ball @ 21.63
Rubbertoe Got bonus balled @ 21.68
Bot - 4 Hit a bonus ball @ 21.68
Bot - 4 Got bonus balled @ 21.72
Rubbertoe Hit a bonus ball @ 21.72
Rubbertoe Got bonus balled @ 21.81
Bot - 4 Hit a bonus ball @ 21.81
Round Ended @ 21.84

Round #3 Recap Round length: 0:28 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 1 Ran 191.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 177 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 185 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 154.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Rubbertoe Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 234.7 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 0.99
Bot - 1 Got a kill @ 0.99
Rubbertoe Got a kill @ 6.19
Bot - 4 Was eliminated @ 6.19
Bot - 1 Chopped a ball @ 8.97
Bot - 2 Got a kill @ 13.26
Bot - 3 Was eliminated @ 13.26
Bot - 2 Hit a bonus ball @ 13.43
Bot - 3 Got bonus balled @ 13.43
Bot - 2 Was eliminated @ 13.56
Bot - 3 Got a kill @ 13.56
Bot - 2 Traded out @ 13.56
Bot - 3 Got the trade @ 13.56
Bot - 1 Swabbed @ 19.90
Bot - 1 Was eliminated @ 27.76
Rubbertoe Got a kill @ 27.76
Bot - 1 Got bonus balled @ 28.12
Rubbertoe Hit a bonus ball @ 28.12
Round Ended @ 28.17

Round #4 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 1 Ran 161.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 1 Ran 162.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 1 Ran 176.4 ft.
Rubbertoe Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 115.8 ft.

Round #4 Event log

Bot - 1 Chopped a ball @ 3.10
Bot - 4 Chopped a ball @ 5.25
Bot - 1 Bounced a player @ 5.35
Bot - 3 Took a bounce @ 5.35
Bot - 2 Was eliminated @ 5.95
Bot - 5 Got a kill @ 5.95
Bot - 5 Chopped a ball @ 6.36
Bot - 3 Was eliminated @ 6.59
Bot - 4 Got a kill @ 6.59
Bot - 1 Swabbed @ 7.64
Bot - 5 Swabbed @ 11.41
Bot - 4 Swabbed @ 11.64
Rubbertoe Chopped a ball @ 15.49
Bot - 1 Was eliminated @ 17.14
Rubbertoe Got a kill @ 17.14
Bot - 4 Was eliminated @ 17.22
Rubbertoe Got a kill @ 17.22
Round Ended @ 17.65

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback