2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Rubbertoe 5 5 1 Un-ranked 2
#2 106 starnumber 5 5 1 Un-ranked 7
Campaign

2D Paintball Match Log #429343 (04-28-2020 @ 11:54am)

Round #1 Recap Round length: 0:05 / Team Red Scored

starnumber Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 171.2 ft.
Rubbertoe Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 106.6 ft.

Round #1 Event log

starnumber Got a kill @ 4.88
Rubbertoe Was eliminated @ 4.88
Round Ended @ 5.30

Round #2 Recap Round length: 0:03 / Team Blue Scored

starnumber Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 122.8 ft.
Rubbertoe Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 114.7 ft.

Round #2 Event log

starnumber Was eliminated @ 2.63
Rubbertoe Got a kill @ 2.63
Round Ended @ 3.06

Round #3 Recap Round length: 0:22 / Team Blue Scored

starnumber Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 166 ft.
Rubbertoe Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 209.5 ft.

Round #3 Event log

starnumber Was eliminated @ 21.62
Rubbertoe Got a kill @ 21.62
Round Ended @ 22.05

Round #4 Recap Round length: 0:06 / Team Red Scored

starnumber Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 173.9 ft.
Rubbertoe Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 78.5 ft.

Round #4 Event log

starnumber Got a kill @ 5.76
Rubbertoe Was eliminated @ 5.76
Round Ended @ 6.18

Round #5 Recap Round length: 0:04 / Round Draw!

starnumber Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 174.3 ft.
Rubbertoe Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 112.1 ft.

Round #5 Event log

starnumber Got a kill @ 4.28
Rubbertoe Was eliminated @ 4.28
starnumber Hit a bonus ball @ 4.38
Rubbertoe Got bonus balled @ 4.38
starnumber Traded out @ 4.52
starnumber Was eliminated @ 4.52
Rubbertoe Got the trade @ 4.52
Rubbertoe Got a kill @ 4.52
Round Ended @ 4.55

Round #6 Recap Round length: 0:07 / Round Draw!

starnumber Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.
Rubbertoe Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 85.9 ft.

Round #6 Event log

starnumber Got a kill @ 6.82
Rubbertoe Was eliminated @ 6.82
starnumber Was eliminated @ 6.89
Rubbertoe Got a kill @ 6.89
starnumber Traded out @ 6.89
Rubbertoe Got the trade @ 6.89
Round Ended @ 7.24

Round #7 Recap Round length: 0:01 / Team Blue Scored

starnumber Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 104.2 ft.
Rubbertoe Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 21.2 ft.

Round #7 Event log

starnumber Was eliminated @ 1.02
Rubbertoe Got a kill @ 1.02
starnumber Got bonus balled @ 1.36
Rubbertoe Hit a bonus ball @ 1.36
Round Ended @ 1.41

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback