2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 108 starnumber 5 0 5 Un-ranked 4
#2 84 Rubbertoe 3 3 1 Un-ranked 2
#3 79 LaonZ 4 3 1.3 Un-ranked 0
#4 45 Bot - 3 2 3 0.6 N/A 0
#5 26 Bot - 4 0 1 0 N/A 0
#6 25 Bot - 2 2 3 0.6 N/A 0
#7 11 Bot - 1 1 3 0.3 N/A 0
#8 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #429041 (04-26-2020 @ 09:05pm)

Round #1 Recap Round length: 0:55 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 188 shots Reloads 1 Chops 1 Swabs 1 Ran 343.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 198.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 1 Ran 215.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 1 Swabs 1 Ran 335.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Rubbertoe Got 2 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 330.8 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 2.67
Bot - 2 Got a kill @ 2.67
Bot - 3 Got a kill @ 10.11
Bot - 2 Was eliminated @ 10.11
Bot - 3 Chopped a ball @ 16.66
Bot - 4 Chopped a ball @ 21.50
Bot - 3 Swabbed @ 21.57
Bot - 3 Was eliminated @ 23.89
Rubbertoe Got a kill @ 23.89
Bot - 4 Swabbed @ 26.95
Bot - 1 Chopped a ball @ 27.05
Bot - 1 Swabbed @ 43.30
Bot - 1 Reloaded @ 54.60
Bot - 1 Was eliminated @ 55.52
Rubbertoe Got a kill @ 55.52
Bot - 1 Got bonus balled @ 55.72
Rubbertoe Hit a bonus ball @ 55.72
Round Ended @ 55.83

Round #2 Recap Round length: 0:51 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 269.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 190 shots Reloads 1 Chops 0 Swabs 0 Ran 267.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 176 shots Reloads 0 Chops 0 Swabs 0 Ran 250.8 ft.
LaonZ Got 1 kills Took 1 bounces Fired 134 shots Reloads 0 Chops 0 Swabs 0 Ran 223.9 ft.
Rubbertoe Got 1 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 293.1 ft.

Round #2 Event log

Bot - 1 Got a kill @ 12.92
Bot - 2 Was eliminated @ 12.92
Bot - 1 Hit a bonus ball @ 13.17
Bot - 2 Got bonus balled @ 13.17
Rubbertoe Bounced a player @ 31.40
LaonZ Took a bounce @ 31.40
LaonZ Was eliminated @ 31.50
Rubbertoe Got a kill @ 31.50
Bot - 4 Hit a bonus ball @ 31.61
LaonZ Got bonus balled @ 31.61
LaonZ Took over bot @ 37.35
Bot - 3 Reloaded @ 49.45
Bot - 3 Got a kill @ 49.91
Bot - 4 Was eliminated @ 49.91
LaonZ Got a kill @ 51.00
Rubbertoe Was eliminated @ 51.00
LaonZ Hit a bonus ball @ 51.17
Rubbertoe Got bonus balled @ 51.17
Round Ended @ 51.30

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
LaonZ Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 233.5 ft.
starnumber Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 236.9 ft.
Rubbertoe Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 102.6 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.59
starnumber Got a kill @ 2.59
Bot - 1 Got bonus balled @ 2.81
starnumber Hit a bonus ball @ 2.81
Bot - 3 Was eliminated @ 4.45
starnumber Got a kill @ 4.45
LaonZ Got a kill @ 5.29
Rubbertoe Was eliminated @ 5.29
Bot - 2 Was eliminated @ 7.42
LaonZ Got a kill @ 7.42
Bot - 2 Got the trade @ 7.90
Bot - 2 Got a kill @ 7.90
LaonZ Traded out @ 7.90
LaonZ Was eliminated @ 7.90
Round Ended @ 8.32

Round #4 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 180.9 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 148 ft.
LaonZ Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 200.8 ft.
starnumber Got 3 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 286.8 ft.
Rubbertoe Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 88.5 ft.

Round #4 Event log

Rubbertoe Was eliminated @ 0.68
LaonZ Got a kill @ 0.68
Bot - 1 Was eliminated @ 3.83
starnumber Got a kill @ 3.83
Rubbertoe Took over bot @ 3.99
Bot - 3 Took a bounce @ 7.58
starnumber Bounced a player @ 7.58
Bot - 3 Was eliminated @ 7.68
starnumber Got a kill @ 7.68
Bot - 3 Chopped a ball @ 7.85
Bot - 3 Got bonus balled @ 7.85
starnumber Hit a bonus ball @ 7.85
Bot - 3 Got bonus balled @ 7.95
starnumber Hit a bonus ball @ 7.95
LaonZ Was eliminated @ 10.09
starnumber Got a kill @ 10.09
Round Ended @ 10.51

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback