2D Paintball
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D5 - Rookie 3v3

Derp by jbedford
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 venpresath 6 0 6 Un-ranked 5
#2 105 Bot - 4 3 0 3 N/A 0
#3 25 Bot - 2 0 2 0 N/A 0
#4 21 Bot - 3 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #427868 (04-22-2020 @ 11:45am)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 161.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 158.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 181.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
venpresath Got 2 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 225 ft.

Round #1 Event log

Bot - 4 Got a kill @ 5.21
Bot - 5 Was eliminated @ 5.21
Bot - 2 Was eliminated @ 6.28
Bot - 3 Got a kill @ 6.28
Bot - 2 Got bonus balled @ 6.38
Bot - 3 Hit a bonus ball @ 6.38
Bot - 1 Was eliminated @ 12.35
venpresath Got a kill @ 12.35
Bot - 3 Was eliminated @ 16.05
venpresath Got a kill @ 16.05
Bot - 3 Got bonus balled @ 16.20
venpresath Hit a bonus ball @ 16.20
Round Ended @ 16.35

Round #2 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 205.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 1 Ran 177.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
venpresath Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.41
Bot - 4 Got a kill @ 1.41
Bot - 4 Chopped a ball @ 8.87
Bot - 5 Was eliminated @ 11.54
venpresath Got a kill @ 11.54
Bot - 5 Got bonus balled @ 11.64
venpresath Hit a bonus ball @ 11.64
Bot - 4 Swabbed @ 16.55
Bot - 3 Was eliminated @ 18.56
venpresath Got a kill @ 18.56
Round Ended @ 18.99

Round #3 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 216.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 2 Swabs 1 Ran 156.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
venpresath Got 2 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 248.2 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 0.62
venpresath Got a kill @ 0.62
Bot - 5 Got bonus balled @ 0.90
venpresath Hit a bonus ball @ 0.90
Bot - 2 Was eliminated @ 4.68
Bot - 3 Got a kill @ 4.68
Bot - 1 Took a bounce @ 8.28
venpresath Bounced a player @ 8.28
Bot - 4 Chopped a ball @ 10.19
Bot - 4 Swabbed @ 15.79
Bot - 1 Was eliminated @ 19.98
Bot - 4 Got a kill @ 19.98
Bot - 4 Chopped a ball @ 24.67
Bot - 3 Was eliminated @ 24.98
venpresath Got a kill @ 24.98
Round Ended @ 25.41

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback