2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Rec Ball by Jer
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 Bot - 1 6 1 6 N/A 0
#2 111 Viper 3 3 1 Un-ranked 1
#3 106 Bot - 3 2 0 2 N/A 0
#4 49 Angelmaker 2 5 0.4 Un-ranked 7
#5 31 Bot - 4 2 3 0.6 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #427772 (04-22-2020 @ 02:04am)

Round #1 Recap Round length: 0:31 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 2 Swabs 1 Ran 203.7 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 179 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 205.1 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 1 Ran 157.9 ft.
Angelmaker Got 0 kills Took 0 bounces Fired 178 shots Reloads 0 Chops 0 Swabs 0 Ran 76.5 ft.
Viper Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 2 Swabs 0 Ran 185.9 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 4.45
Bot - 4 Swabbed @ 9.92
Bot - 4 Took a bounce @ 11.56
Bot - 1 Bounced a player @ 11.56
Bot - 1 Got a kill @ 14.36
Bot - 2 Was eliminated @ 14.36
Bot - 2 Got bonus bounced @ 14.51
Bot - 1 Hit a bonus bounce @ 14.51
Bot - 1 Hit a bonus ball @ 14.62
Bot - 2 Got bonus balled @ 14.62
Bot - 1 Chopped a ball @ 14.94
Bot - 4 Was eliminated @ 17.25
Bot - 1 Got a kill @ 17.25
Bot - 1 Chopped a ball @ 20.77
Viper Chopped a ball @ 22.77
Viper Chopped a ball @ 24.64
Bot - 1 Swabbed @ 25.09
Bot - 3 Got a kill @ 31.37
Angelmaker Was eliminated @ 31.37
Round Ended @ 31.80

Round #2 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 1 Ran 186.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 1 Swabs 1 Ran 155 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 1 Swabs 0 Ran 167 ft.
Angelmaker Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 169.8 ft.
Viper Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 110.8 ft.

Round #2 Event log

Bot - 1 Got a kill @ 3.44
Bot - 2 Was eliminated @ 3.44
Bot - 1 Hit a bonus ball @ 3.56
Bot - 2 Got bonus balled @ 3.56
Bot - 3 Chopped a ball @ 7.72
Bot - 1 Chopped a ball @ 12.99
Bot - 3 Swabbed @ 12.99
Bot - 1 Got a kill @ 17.66
Bot - 4 Was eliminated @ 17.66
Bot - 4 Chopped a ball @ 17.89
Bot - 1 Swabbed @ 21.73
Bot - 1 Got a kill @ 22.92
Angelmaker Was eliminated @ 22.92
Round Ended @ 23.35

Round #3 Recap Round length: 0:42 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 179.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 184.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 201.7 ft.
Angelmaker Got 2 kills Took 0 bounces Fired 151 shots Reloads 1 Chops 2 Swabs 0 Ran 211.8 ft.
Viper Got 0 kills Took 0 bounces Fired 186 shots Reloads 1 Chops 1 Swabs 1 Ran 230.9 ft.

Round #3 Event log

Bot - 3 Got a kill @ 6.32
Angelmaker Was eliminated @ 6.32
Bot - 3 Hit a bonus ball @ 6.46
Angelmaker Got bonus balled @ 6.46
Angelmaker Took over bot @ 8.82
Angelmaker Chopped a ball @ 13.14
Viper Was eliminated @ 16.49
Bot - 4 Got a kill @ 16.49
Angelmaker Chopped a ball @ 19.41
Viper Took over bot @ 19.46
Bot - 1 Got a kill @ 19.70
Bot - 4 Was eliminated @ 19.70
Viper Chopped a ball @ 21.30
Angelmaker Got a kill @ 26.25
Bot - 1 Was eliminated @ 26.25
Angelmaker Hit a bonus ball @ 26.31
Bot - 1 Got bonus balled @ 26.31
Viper Reloaded @ 29.36
Viper Swabbed @ 32.01
Angelmaker Reloaded @ 36.68
Angelmaker Got a kill @ 42.56
Viper Was eliminated @ 42.56
Angelmaker Hit a bonus ball @ 42.61
Viper Got bonus balled @ 42.61
Angelmaker Hit a bonus ball @ 42.72
Viper Got bonus balled @ 42.72
Round Ended @ 42.77

Round #4 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 1 Ran 167 ft.
Bot - 2 Got 0 kills Took 2 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 163.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 180.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Angelmaker Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 73.5 ft.
Viper Got 3 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 114.1 ft.

Round #4 Event log

Bot - 1 Chopped a ball @ 2.69
Angelmaker Chopped a ball @ 8.03
Bot - 1 Swabbed @ 8.26
Bot - 2 Was eliminated @ 10.43
Viper Got a kill @ 10.43
Bot - 4 Got a kill @ 12.98
Viper Was eliminated @ 12.98
Bot - 4 Hit a bonus ball @ 13.08
Viper Got bonus balled @ 13.08
Angelmaker Was eliminated @ 13.37
Viper Got a kill @ 13.37
Angelmaker Took over bot @ 15.28
Viper Took over bot @ 16.56
Angelmaker Was eliminated @ 22.77
Viper Got a kill @ 22.77
Round Ended @ 23.20

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback