2D Paintball
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3v3 Team Deathmatch

Lit by Faggens_Brodo
31 - 34
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 230 Knavery 22 12 1.8 Un-ranked 19
#2 198 Bot - 4 16 15 1 N/A 0
#3 122 Bot - 2 7 4 1.7 N/A 0
#4 107 Bot - 1 10 12 0.8 N/A 0
#5 56 Vossen96 5 11 0.4 Un-ranked 2
#6 45 Bot - 3 4 10 0.4 N/A 0
Campaign

2D Paintball Match Log #426905 (04-18-2020 @ 08:47am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 27.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 47.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 176 shots Reloads 0 Chops 0 Swabs 0 Ran 175.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 1 Swabs 1 Ran 75.5 ft.
Knavery Got 4 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 165.1 ft.
Vossen96 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 41.5 ft.

Round #1 Event log

Bot - 4 Got a kill @ 171.35
Bot - 4 Hit a bonus ball @ 171.49
Bot - 4 Chopped a ball @ 180.07
Knavery Got a kill @ 184.06
Knavery Got a kill @ 184.07
Bot - 4 Swabbed @ 185.59
Bot - 4 Was eliminated @ 187.59
Knavery Got a kill @ 187.59
Bot - 1 Was eliminated @ 188.86
Knavery Got a kill @ 188.86
Knavery Chopped a ball @ 189.61
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback