2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 LastMag 5 0 5 Un-ranked 27
#2 114 oodapiks 4 1 4 Un-ranked 8
#3 75 kleek 0 0 0 Un-ranked 3
#4 15 jasiel 1 3 0.3 Un-ranked 15
#5 0 ibunkeryou 0 3 0 Un-ranked 45
#6 0 wearish 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #424979 (04-10-2020 @ 05:51pm)

Round #1 Recap Round length: 0:08 / Team Blue Scored

oodapiks Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 104.4 ft.
ibunkeryou Got 0 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 17 ft.
wearish Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.
kleek Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 31 ft.
jasiel Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 63.3 ft.
LastMag Got 2 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 1 Swabs 0 Ran 142.8 ft.

Round #1 Event log

oodapiks Bounced a player @ 0.73
ibunkeryou Took a bounce @ 0.73
ibunkeryou Was eliminated @ 0.84
oodapiks Got a kill @ 0.84
oodapiks Hit a bonus ball @ 1.03
ibunkeryou Got bonus balled @ 1.03
LastMag Chopped a ball @ 5.09
wearish Was eliminated @ 5.22
LastMag Got a kill @ 5.22
jasiel Was eliminated @ 7.66
LastMag Got a kill @ 7.66
Round Ended @ 8.08

Round #2 Recap Round length: 0:15 / Team Blue Scored

oodapiks Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.
ibunkeryou Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 54.7 ft.
wearish Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 112.9 ft.
kleek Got 0 kills Took 0 bounces Fired 124 shots Reloads 1 Chops 0 Swabs 0 Ran 68.6 ft.
jasiel Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 106 ft.
LastMag Got 2 kills Took 0 bounces Fired 108 shots Reloads 1 Chops 0 Swabs 0 Ran 218.7 ft.

Round #2 Event log

ibunkeryou Was eliminated @ 4.39
LastMag Got a kill @ 4.39
wearish Was eliminated @ 7.25
LastMag Got a kill @ 7.25
wearish Got bonus balled @ 7.64
LastMag Hit a bonus ball @ 7.64
oodapiks Was eliminated @ 8.82
jasiel Got a kill @ 8.82
LastMag Reloaded @ 13.03
kleek Reloaded @ 13.68
jasiel Was Bunkered! @ 15.59
LastMag BUNKERED a Player! @ 15.59
jasiel Got bonus balled @ 15.68
LastMag Hit a bonus ball @ 15.68
Round Ended @ 15.86

Round #3 Recap Round length: 0:10 / Team Blue Scored

oodapiks Got 3 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 206.4 ft.
ibunkeryou Got 0 kills Took 2 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 60.5 ft.
wearish Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 110 ft.
kleek Got 0 kills Took 0 bounces Fired 96 shots Reloads 1 Chops 0 Swabs 0 Ran 25.5 ft.
jasiel Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 90.2 ft.
LastMag Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 188.5 ft.

Round #3 Event log

oodapiks Got a kill @ 0.63
ibunkeryou Was eliminated @ 0.63
oodapiks Hit a bonus ball @ 0.65
ibunkeryou Got bonus balled @ 0.65
oodapiks Got a kill @ 6.56
jasiel Was eliminated @ 6.56
oodapiks Hit a bonus ball @ 6.66
jasiel Got bonus balled @ 6.66
oodapiks Hit a bonus ball @ 6.73
jasiel Got bonus balled @ 6.73
oodapiks Chopped a ball @ 8.07
kleek Reloaded @ 8.86
oodapiks Got a kill @ 10.02
wearish Was eliminated @ 10.02
Round Ended @ 10.44

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback