2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
33 - 28
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 Bot - 3 12 6 2 N/A 0
#2 144 SargentSusage 15 9 1.6 Un-ranked 5
#3 107 Bot - 4 10 11 0.9 N/A 0
#4 104 Bot - 5 9 15 0.6 N/A 0
#5 86 Bot - 1 7 11 0.6 N/A 0
#6 86 Bot - 2 7 8 0.8 N/A 0
Campaign

2D Paintball Match Log #424194 (04-08-2020 @ 10:03am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 50.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 34.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 1 Ran 127.2 ft.
SargentSusage Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 118.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 59.8 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 161.25
Bot - 3 Swabbed @ 167.66
SargentSusage Got a kill @ 175.80
Bot - 4 Got a kill @ 177.68
Bot - 4 Hit a bonus ball @ 177.83
SargentSusage Got a kill @ 183.99
SargentSusage Hit a bonus ball @ 184.09
SargentSusage Hit a bonus ball @ 184.16
Bot - 3 Got a kill @ 186.64
SargentSusage Was eliminated @ 186.64
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback