2D Paintball
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1v1 - King of the Hill

Ultimate Madness III by tremis
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 108 csutt 4 3 1.3 Un-ranked 4
#2 77 GiraffeBoy18 3 4 0.7 Un-ranked 2
Campaign

2D Paintball Match Log #422029 (04-01-2020 @ 09:47pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

csutt Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 179.6 ft.
GiraffeBoy18 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 209 ft.

Round #1 Event log

csutt Got a kill @ 12.68
GiraffeBoy18 Was eliminated @ 12.68
Round Ended @ 13.10

Round #2 Recap Round length: 0:19 / Team Blue Scored

csutt Got 0 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 329 ft.
GiraffeBoy18 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 266.8 ft.

Round #2 Event log

csutt Was eliminated @ 19.20
GiraffeBoy18 Got a kill @ 19.20
csutt Got bonus balled @ 19.30
GiraffeBoy18 Hit a bonus ball @ 19.30
csutt Got bonus balled @ 19.41
GiraffeBoy18 Hit a bonus ball @ 19.41
Round Ended @ 19.46

Round #3 Recap Round length: 0:05 / Round Draw!

csutt Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 108.5 ft.
GiraffeBoy18 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 133.8 ft.

Round #3 Event log

csutt Got a kill @ 5.74
GiraffeBoy18 Was eliminated @ 5.74
csutt Hit a bonus ball @ 5.79
GiraffeBoy18 Got bonus balled @ 5.79
csutt Was eliminated @ 5.82
GiraffeBoy18 Got a kill @ 5.82
csutt Traded out @ 5.82
GiraffeBoy18 Got the trade @ 5.82
Round Ended @ 5.99

Round #4 Recap Round length: 0:03 / Team Red Scored

csutt Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 143.6 ft.
GiraffeBoy18 Got 0 kills Took 1 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 82.2 ft.

Round #4 Event log

csutt BUNKERED a Player! @ 3.46
GiraffeBoy18 Was Bunkered! @ 3.46
csutt Hit a bonus bounce @ 3.67
GiraffeBoy18 Got bonus bounced @ 3.67
csutt Hit a bonus ball @ 3.69
GiraffeBoy18 Got bonus balled @ 3.69
Round Ended @ 3.81

Round #5 Recap Round length: 0:07 / Team Blue Scored

csutt Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 111.6 ft.
GiraffeBoy18 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.

Round #5 Event log

csutt Was eliminated @ 7.44
GiraffeBoy18 Got a kill @ 7.44
Round Ended @ 7.87

Round #6 Recap Round length: 0:20 / Team Red Scored

csutt Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 275.8 ft.
GiraffeBoy18 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 276.3 ft.

Round #6 Event log

csutt Got a kill @ 20.44
GiraffeBoy18 Was eliminated @ 20.44
csutt Hit a bonus ball @ 20.63
GiraffeBoy18 Got bonus balled @ 20.63
Round Ended @ 20.76

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback