2D Paintball
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1v1 - King of the Hill

CQC 01 by Roasted715Jr
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 97 2tap96 4 3 1.3 Un-ranked 2
#2 47 RICOSRAIDERS 2 2 1 Un-ranked 69
#3 31 Bot - 2 1 2 0.5 N/A 0
#4 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #419340 (03-24-2020 @ 07:41pm)

Round #1 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1.5 ft.
2tap96 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.

Round #1 Event log

2tap96 Was eliminated @ 2.76
Bot - 2 Got a kill @ 2.76
2tap96 Got bonus balled @ 2.84
Bot - 2 Hit a bonus ball @ 2.84
Round Ended @ 3.03

Round #2 Recap Round length: 0:02 / Team Red Scored

2tap96 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 111.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 128.4 ft.

Round #2 Event log

2tap96 BUNKERED a Player! @ 1.65
Bot - 2 Was Bunkered! @ 1.65
Round Ended @ 2.07

Round #3 Recap Round length: 0:16 / Team Red Scored

2tap96 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.

Round #3 Event log

2tap96 Got a kill @ 15.81
Bot - 2 Was eliminated @ 15.81
2tap96 Hit a bonus ball @ 15.94
Bot - 2 Got bonus balled @ 15.94
Round Ended @ 16.10

Round #4 Recap Round length: 0:00 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
2tap96 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 88.9 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 15 ft.

Round #4 Event log

2tap96 Was eliminated @ 0.30
RICOSRAIDERS Got a kill @ 0.30
2tap96 Got bonus balled @ 0.38
RICOSRAIDERS Hit a bonus ball @ 0.38
2tap96 Got bonus balled @ 0.48
RICOSRAIDERS Hit a bonus ball @ 0.48
Round Ended @ 0.54

Round #5 Recap Round length: 0:16 / Round Draw!

2tap96 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 229 ft.
RICOSRAIDERS Got 1 kills Took 1 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.

Round #5 Event log

2tap96 Bounced a player @ 0.86
RICOSRAIDERS Took a bounce @ 0.86
2tap96 Chopped a ball @ 14.30
2tap96 Got a kill @ 16.40
RICOSRAIDERS Was eliminated @ 16.40
2tap96 Was eliminated @ 16.55
2tap96 Traded out @ 16.55
RICOSRAIDERS Got the trade @ 16.55
RICOSRAIDERS Got a kill @ 16.55
Round Ended @ 16.82

Round #6 Recap Round length: 0:16 / Team Red Scored

2tap96 Got 1 kills Took 1 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 188.6 ft.
RICOSRAIDERS Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 191.7 ft.

Round #6 Event log

2tap96 Took a bounce @ 14.05
RICOSRAIDERS Bounced a player @ 14.05
2tap96 Got a kill @ 16.33
RICOSRAIDERS Was eliminated @ 16.33
2tap96 Hit a bonus ball @ 16.48
RICOSRAIDERS Got bonus balled @ 16.48
Round Ended @ 16.63

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback