2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 2tap96 3 1 3 Un-ranked 1
#2 90 Bot - 2 4 1 4 N/A 0
#3 45 Bot - 4 2 1 2 N/A 0
#4 27 Bot - 3 2 3 0.6 N/A 0
#5 10 Bot - 5 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #418754 (03-22-2020 @ 11:35pm)

Round #1 Recap Round length: 1:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 148 shots Reloads 0 Chops 0 Swabs 0 Ran 236.1 ft.
2tap96 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 312.1 ft.
Bot - 2 Got 1 kills Took 2 bounces Fired 277 shots Reloads 1 Chops 2 Swabs 1 Ran 349 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 244 shots Reloads 1 Chops 2 Swabs 2 Ran 259.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.

Round #1 Event log

2tap96 Was eliminated @ 4.01
Bot - 3 Got a kill @ 4.01
2tap96 Got bonus balled @ 4.11
Bot - 3 Hit a bonus ball @ 4.11
2tap96 Got bonus balled @ 4.26
Bot - 3 Hit a bonus ball @ 4.26
Bot - 5 Was eliminated @ 9.46
Bot - 4 Got a kill @ 9.46
Bot - 3 Chopped a ball @ 10.03
2tap96 Took over bot @ 13.77
Bot - 3 Swabbed @ 14.61
Bot - 2 Took a bounce @ 16.46
Bot - 3 Bounced a player @ 16.46
Bot - 2 Chopped a ball @ 17.98
Bot - 2 Took a bounce @ 21.28
Bot - 3 Bounced a player @ 21.28
Bot - 2 Swabbed @ 23.90
Bot - 3 Chopped a ball @ 40.50
2tap96 Got a kill @ 40.78
Bot - 1 Was eliminated @ 40.78
Bot - 2 Reloaded @ 42.17
Bot - 3 Swabbed @ 45.14
Bot - 3 Reloaded @ 51.91
Bot - 2 Chopped a ball @ 62.56
Bot - 3 Was eliminated @ 64.62
Bot - 2 Got a kill @ 64.62
Round Ended @ 65.04

Round #2 Recap Round length: 0:37 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 135.2 ft.
2tap96 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 176 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 265.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 221.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.88
Bot - 2 Got a kill @ 0.88
Bot - 2 Got a kill @ 8.25
Bot - 3 Was eliminated @ 8.25
Bot - 2 Was eliminated @ 12.20
Bot - 5 Got a kill @ 12.20
2tap96 Got a kill @ 37.44
Bot - 5 Was eliminated @ 37.44
Round Ended @ 37.87

Round #3 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 191.1 ft.
2tap96 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 214.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 232.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.

Round #3 Event log

Bot - 4 Got a kill @ 3.67
Bot - 5 Was eliminated @ 3.67
Bot - 3 Got a kill @ 9.23
Bot - 4 Was eliminated @ 9.23
Bot - 1 Was eliminated @ 20.15
2tap96 Got a kill @ 20.15
Bot - 2 Got a kill @ 28.19
Bot - 3 Was eliminated @ 28.19
Round Ended @ 28.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback