2D Paintball
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1v1 - King of the Hill

1v1 Strong Side by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 Domobello 3 0 3 Un-ranked 2
#2 0 Parzival12145 0 3 0 Un-ranked 4
Campaign

2D Paintball Match Log #417133 (03-17-2020 @ 09:18pm)

Round #1 Recap Round length: 0:19 / Team Red Scored

Domobello Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 209.4 ft.
Parzival12145 Got 0 kills Took 0 bounces Fired 119 shots Reloads 1 Chops 0 Swabs 0 Ran 267.9 ft.

Round #1 Event log

Parzival12145 Reloaded @ 16.20
Domobello Got a kill @ 18.72
Parzival12145 Was eliminated @ 18.72
Round Ended @ 19.15

Round #2 Recap Round length: 0:09 / Team Red Scored

Domobello Got 1 kills Took 1 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 206.5 ft.
Parzival12145 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.

Round #2 Event log

Parzival12145 Bounced a player @ 8.40
Domobello Took a bounce @ 8.40
Domobello Got a kill @ 9.12
Parzival12145 Was eliminated @ 9.12
Round Ended @ 9.54

Round #3 Recap Round length: 0:06 / Team Red Scored

Domobello Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 128.6 ft.
Parzival12145 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 106.3 ft.

Round #3 Event log

Domobello Got a kill @ 5.81
Parzival12145 Was eliminated @ 5.81
Round Ended @ 6.23

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback