2D Paintball
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D5 - Rookie 3v3

DMG 3man field by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 Bot - 4 3 0 3 N/A 0
#2 101 Lootical 2 2 1 Un-ranked 7
#3 81 Bot - 2 4 0 4 N/A 0
#4 15 Bot - 3 1 1 1 N/A 0
#5 9 Corbinni 1 6 0.1 Un-ranked 12
#6 0 Bot - 1 0 2 0 N/A 0
Campaign

2D Paintball Match Log #410686 (02-14-2020 @ 11:10pm)

Round #1 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 127 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 1 Swabs 0 Ran 180.9 ft.
Corbinni Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 170.6 ft.
Lootical Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 0 Ran 226.8 ft.

Round #1 Event log

Corbinni Got a kill @ 4.24
Lootical Was eliminated @ 4.24
Lootical Chopped a ball @ 4.40
Bot - 2 Got a kill @ 5.44
Bot - 3 Was eliminated @ 5.44
Lootical Took over bot @ 6.43
Bot - 1 Was eliminated @ 8.13
Bot - 4 Got a kill @ 8.13
Bot - 1 Got bonus balled @ 8.28
Bot - 4 Hit a bonus ball @ 8.28
Corbinni Was eliminated @ 19.96
Lootical Got a kill @ 19.96
Bot - 4 Chopped a ball @ 20.34
Round Ended @ 20.39

Round #2 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 121.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 1 Ran 155.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 169.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 156.8 ft.
Corbinni Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 231.6 ft.
Lootical Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 270.4 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 0.73
Bot - 2 Got a kill @ 3.96
Corbinni Was eliminated @ 3.96
Corbinni Took over bot @ 5.86
Bot - 2 Swabbed @ 7.84
Bot - 3 Got a kill @ 9.10
Lootical Was eliminated @ 9.10
Lootical Took over bot @ 10.86
Bot - 4 Got a kill @ 16.11
Corbinni Was eliminated @ 16.11
Bot - 3 Chopped a ball @ 16.16
Corbinni Took over bot @ 17.65
Corbinni Was eliminated @ 21.15
Lootical Got a kill @ 21.15
Round Ended @ 21.58

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 166.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 123.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Corbinni Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 176 ft.
Lootical Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 66.5 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 2.87
Bot - 2 Got a kill @ 3.14
Corbinni Was eliminated @ 3.14
Bot - 2 Hit a bonus ball @ 3.26
Corbinni Got bonus balled @ 3.26
Bot - 1 Was eliminated @ 4.22
Bot - 4 Got a kill @ 4.22
Corbinni Took over bot @ 4.66
Bot - 2 Got a kill @ 6.81
Corbinni Was eliminated @ 6.81
Round Ended @ 7.23

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback