2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 Bot - 1 2 1 2 N/A 0
#2 80 Bot - 3 3 1 3 N/A 0
#3 51 Bot - 5 2 2 1 N/A 0
#4 44 Xemits 2 3 0.6 Un-ranked 2
#5 35 Bot - 2 1 2 0.5 N/A 0
#6 11 Bot - 4 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #409459 (02-09-2020 @ 02:29pm)

Round #1 Recap Round length: 0:09 / Team Blue Scored

Xemits Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 61.8 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 1 Swabs 0 Ran 150.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 1.39
Bot - 3 Got a kill @ 1.39
Bot - 3 Got a kill @ 4.86
Bot - 4 Was eliminated @ 4.86
Bot - 3 Chopped a ball @ 4.93
Xemits Was eliminated @ 8.62
Bot - 1 Got a kill @ 8.62
Round Ended @ 9.05

Round #2 Recap Round length: 0:18 / Team Blue Scored

Xemits Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 187.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 1 Ran 173 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 157.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 181 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 4.10
Bot - 3 Got a kill @ 4.10
Bot - 3 Chopped a ball @ 6.42
Bot - 5 Was eliminated @ 15.14
Bot - 4 Got a kill @ 15.14
Bot - 5 Got a kill @ 15.21
Bot - 4 Was eliminated @ 15.21
Bot - 5 Got the trade @ 15.21
Bot - 4 Traded out @ 15.21
Bot - 4 Got bonus balled @ 15.32
Bot - 5 Hit a bonus ball @ 15.32
Bot - 4 Hit a bonus ball @ 15.44
Bot - 5 Got bonus balled @ 15.44
Bot - 4 Chopped a ball @ 15.45
Bot - 1 Got a kill @ 18.34
Xemits Was eliminated @ 18.34
Bot - 3 Swabbed @ 18.75
Round Ended @ 18.76

Round #3 Recap Round length: 1:30 / Team Blue Scored

Xemits Got 1 kills Took 0 bounces Fired 177 shots Reloads 1 Chops 0 Swabs 0 Ran 417 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 189 shots Reloads 1 Chops 0 Swabs 0 Ran 415.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 312 shots Reloads 1 Chops 1 Swabs 1 Ran 311.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 178.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 1 Ran 143.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 290.8 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 5.34
Bot - 4 Swabbed @ 10.07
Xemits Was eliminated @ 11.14
Bot - 5 Got a kill @ 11.14
Xemits Took over bot @ 13.55
Bot - 2 Got a kill @ 15.83
Bot - 3 Was eliminated @ 15.83
Xemits Reloaded @ 35.83
Bot - 2 Reloaded @ 47.71
Xemits Got a kill @ 58.98
Bot - 5 Was eliminated @ 58.98
Bot - 2 Chopped a ball @ 67.81
Bot - 2 Swabbed @ 73.30
Bot - 1 Reloaded @ 78.22
Round Ended @ 90.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback