2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 life60 4 1 4 Un-ranked 3
#2 110 Ludovicus 4 1 4 Un-ranked 15
#3 65 Bot - 1 1 1 1 N/A 0
#4 26 imaLILEfan 2 5 0.4 Un-ranked 1
#5 10 Bot - 2 1 0 1 N/A 0
#6 0 badboysforlife2 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #409014 (02-07-2020 @ 09:36pm)

Round #1 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 123.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 170.6 ft.
Ludovicus Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 95.1 ft.
life60 Got 3 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 204.7 ft.
imaLILEfan Got 1 kills Took 1 bounces Fired 39 shots Reloads 1 Chops 0 Swabs 0 Ran 197.6 ft.
badboysforlife2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 314.2 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.14
Bot - 2 Got a kill @ 2.14
badboysforlife2 Was eliminated @ 8.43
life60 Got a kill @ 8.43
life60 Hit a bonus ball @ 8.58
badboysforlife2 Got bonus balled @ 8.58
Ludovicus Was eliminated @ 8.70
imaLILEfan Got a kill @ 8.70
Bot - 2 Chopped a ball @ 8.79
badboysforlife2 Took over bot @ 12.28
imaLILEfan Reloaded @ 13.81
life60 Got a kill @ 15.57
imaLILEfan Was eliminated @ 15.57
life60 Got a kill @ 28.92
badboysforlife2 Was eliminated @ 28.92
Round Ended @ 29.34

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 181.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Ludovicus Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 0 Ran 286.7 ft.
life60 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 207.6 ft.
imaLILEfan Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 290.3 ft.
badboysforlife2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 177.4 ft.

Round #2 Event log

Ludovicus Chopped a ball @ 4.06
Ludovicus Got a kill @ 6.08
imaLILEfan Was eliminated @ 6.08
Bot - 1 Got a kill @ 7.22
badboysforlife2 Was eliminated @ 7.22
imaLILEfan Took over bot @ 10.25
life60 Was eliminated @ 12.82
imaLILEfan Got a kill @ 12.82
Ludovicus Got a kill @ 16.47
imaLILEfan Was eliminated @ 16.47
Round Ended @ 16.90

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 162.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Ludovicus Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
life60 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.
imaLILEfan Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
badboysforlife2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 219.1 ft.

Round #3 Event log

Ludovicus Got a kill @ 3.52
imaLILEfan Was eliminated @ 3.52
imaLILEfan Took over bot @ 7.38
Ludovicus Got a kill @ 10.24
badboysforlife2 Was eliminated @ 10.24
life60 Got a kill @ 12.61
imaLILEfan Was eliminated @ 12.61
Round Ended @ 13.03

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback