2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 4 3 2 1.5 N/A 0
#2 94 Bot - 3 4 3 1.3 N/A 0
#3 81 Milo 3 3 1 Un-ranked 1
#4 81 Bot - 5 3 3 1 N/A 0
#5 76 Bot - 2 2 3 0.6 N/A 0
#6 42 Bot - 1 4 5 0.8 N/A 0
Campaign

2D Paintball Match Log #408344 (02-04-2020 @ 12:04pm)

Round #1 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 184.3 ft.
Milo Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 6.50
Bot - 5 Got a kill @ 6.50
Bot - 2 Was eliminated @ 8.02
Bot - 5 Got a kill @ 8.02
Bot - 1 Was eliminated @ 14.20
Milo Got a kill @ 14.20
Bot - 1 Got bonus bounced @ 14.35
Milo Hit a bonus bounce @ 14.35
Round Ended @ 14.63

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 199.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 169.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 148 ft.
Milo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 123.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 161.8 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 3.89
Bot - 5 Was eliminated @ 3.89
Bot - 2 Got a kill @ 3.89
Bot - 5 Got bonus balled @ 4.03
Bot - 2 Hit a bonus ball @ 4.03
Bot - 1 Got a kill @ 5.33
Bot - 3 Was eliminated @ 5.33
Bot - 1 Was eliminated @ 5.38
Bot - 3 Got a kill @ 5.38
Bot - 1 Traded out @ 5.38
Bot - 3 Got the trade @ 5.38
Bot - 3 Got bonus balled @ 5.44
Bot - 1 Hit a bonus ball @ 5.44
Bot - 3 Hit a bonus ball @ 5.50
Bot - 1 Got bonus balled @ 5.50
Bot - 1 Hit a bonus ball @ 5.58
Bot - 3 Got bonus balled @ 5.58
Bot - 4 Swabbed @ 10.22
Bot - 4 Got a kill @ 10.43
Milo Was eliminated @ 10.43
Round Ended @ 10.86

Round #3 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 0 Ran 161.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 165.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Milo Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 222 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 185.2 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.80
Bot - 4 Was eliminated @ 1.80
Bot - 3 Hit a bonus ball @ 1.91
Bot - 4 Got bonus balled @ 1.91
Bot - 3 Hit a bonus ball @ 2.05
Bot - 4 Got bonus balled @ 2.05
Bot - 2 Was eliminated @ 4.43
Bot - 3 Got a kill @ 4.43
Bot - 2 Got bonus balled @ 4.57
Bot - 3 Hit a bonus ball @ 4.57
Bot - 1 Chopped a ball @ 13.51
Bot - 1 Was eliminated @ 13.63
Bot - 5 Got a kill @ 13.63
Bot - 1 Got bonus balled @ 13.78
Bot - 5 Hit a bonus ball @ 13.78
Round Ended @ 13.93

Round #4 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 131.7 ft.
Milo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 85 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.

Round #4 Event log

Bot - 1 Got a kill @ 1.52
Bot - 5 Was eliminated @ 1.52
Bot - 2 Got a kill @ 3.75
Milo Was eliminated @ 3.75
Bot - 1 Was eliminated @ 5.37
Bot - 3 Got a kill @ 5.37
Bot - 1 Got a kill @ 5.44
Bot - 3 Was eliminated @ 5.44
Bot - 1 Got the trade @ 5.44
Bot - 3 Traded out @ 5.44
Round Ended @ 5.85

Round #5 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 184.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 120.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 218.6 ft.
Milo Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 323.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.

Round #5 Event log

Bot - 1 Got a kill @ 2.55
Bot - 3 Was eliminated @ 2.55
Bot - 1 Was eliminated @ 8.02
Milo Got a kill @ 8.02
Bot - 4 Got a kill @ 10.15
Bot - 5 Was eliminated @ 10.15
Bot - 2 Was eliminated @ 23.45
Milo Got a kill @ 23.45
Bot - 2 Got bonus balled @ 23.58
Milo Hit a bonus ball @ 23.58
Bot - 4 Got a kill @ 28.38
Milo Was eliminated @ 28.38
Round Ended @ 28.81

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback