2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 137 littlered169 6 1 6 Un-ranked 1
#2 71 Bot - 4 2 1 2 N/A 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 35 Bot - 3 3 3 1 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #408327 (02-04-2020 @ 09:56am)

Round #1 Recap Round length: 0:32 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 186 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 124.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 233.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
littlered169 Got 3 kills Took 0 bounces Fired 263 shots Reloads 1 Chops 2 Swabs 0 Ran 108.5 ft.

Round #1 Event log

Bot - 3 Got a kill @ 1.59
Bot - 4 Was eliminated @ 1.59
Bot - 2 Was eliminated @ 3.95
Bot - 3 Got a kill @ 3.95
littlered169 Chopped a ball @ 4.51
littlered169 Got a kill @ 7.14
Bot - 5 Was eliminated @ 7.14
littlered169 Hit a bonus ball @ 7.40
Bot - 5 Got bonus balled @ 7.40
littlered169 Reloaded @ 20.60
Bot - 1 Was eliminated @ 22.94
littlered169 Got a kill @ 22.94
Bot - 1 Got bonus balled @ 23.02
littlered169 Hit a bonus ball @ 23.02
littlered169 Chopped a ball @ 30.50
Bot - 3 Was eliminated @ 31.66
littlered169 Got a kill @ 31.66
Round Ended @ 32.09

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 154.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 163.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 2 Swabs 0 Ran 189.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
littlered169 Got 1 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 0 Ran 148.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 5.52
littlered169 Got a kill @ 5.52
littlered169 Chopped a ball @ 6.15
Bot - 3 Was eliminated @ 6.67
Bot - 4 Got a kill @ 6.67
Bot - 3 Got bonus balled @ 6.80
Bot - 4 Hit a bonus ball @ 6.80
Bot - 4 Chopped a ball @ 8.59
Bot - 4 Chopped a ball @ 10.59
Bot - 4 Got a kill @ 13.48
Bot - 5 Was eliminated @ 13.48
Round Ended @ 13.91

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 166.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 133.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 129.3 ft.
littlered169 Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 93.1 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 1.70
littlered169 Got a kill @ 1.70
Bot - 1 Chopped a ball @ 1.82
Bot - 1 Was eliminated @ 4.14
Bot - 2 Got a kill @ 4.14
Bot - 3 Chopped a ball @ 5.23
Bot - 3 Was eliminated @ 7.50
littlered169 Got a kill @ 7.50
Round Ended @ 7.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback