2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 2 4 0 4 N/A 0
#2 99 ShondoKu 5 3 1.6 Un-ranked 23
#3 60 Bot - 1 3 3 1 N/A 0
#4 50 Bot - 5 2 3 0.6 N/A 0
#5 29 Bot - 3 2 4 0.5 N/A 0
#6 12 Bot - 4 1 4 0.2 N/A 0
Tournament

2D Paintball Match Log #407570 (01-31-2020 @ 07:01am)

Round #1 Recap Round length: 0:58 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 211 shots Reloads 1 Chops 0 Swabs 0 Ran 264 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 362 shots Reloads 2 Chops 3 Swabs 2 Ran 214.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 363 shots Reloads 2 Chops 0 Swabs 0 Ran 208.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
ShondoKu Got 2 kills Took 0 bounces Fired 306 shots Reloads 1 Chops 0 Swabs 0 Ran 160.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.80
Bot - 4 Was eliminated @ 1.80
ShondoKu Got a kill @ 9.95
Bot - 5 Was eliminated @ 9.95
Bot - 2 Chopped a ball @ 13.54
Bot - 2 Chopped a ball @ 15.80
Bot - 2 Swabbed @ 20.75
Bot - 3 Reloaded @ 28.37
Bot - 2 Reloaded @ 31.65
Bot - 1 Reloaded @ 33.84
ShondoKu Bounced a player @ 39.98
Bot - 1 Took a bounce @ 39.98
Bot - 1 Was eliminated @ 40.11
ShondoKu Got a kill @ 40.11
ShondoKu Reloaded @ 42.14
Bot - 2 Chopped a ball @ 42.69
Bot - 2 Swabbed @ 45.80
Bot - 3 Reloaded @ 50.11
Bot - 2 Reloaded @ 53.13
Bot - 2 Got a kill @ 57.79
Bot - 3 Was eliminated @ 57.79
Round Ended @ 58.23

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 121.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 127.4 ft.
ShondoKu Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 65.6 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 0.17
ShondoKu Chopped a ball @ 1.38
ShondoKu Was eliminated @ 4.08
Bot - 1 Got a kill @ 4.08
Bot - 3 Was eliminated @ 5.58
Bot - 4 Got a kill @ 5.58
Bot - 3 Got a kill @ 5.60
Bot - 4 Was eliminated @ 5.60
Bot - 4 Traded out @ 5.60
Bot - 3 Got the trade @ 5.60
Bot - 3 Got bonus balled @ 5.70
Bot - 4 Hit a bonus ball @ 5.70
Bot - 4 Got bonus balled @ 5.72
Bot - 3 Hit a bonus ball @ 5.72
Bot - 4 Hit a bonus ball @ 5.79
Bot - 3 Got bonus balled @ 5.79
Bot - 4 Got bonus balled @ 5.79
Bot - 3 Hit a bonus ball @ 5.79
ShondoKu Took over bot @ 6.00
Bot - 5 Got a kill @ 7.36
ShondoKu Was eliminated @ 7.36
Round Ended @ 7.78

Round #3 Recap Round length: 0:53 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 248 shots Reloads 1 Chops 0 Swabs 0 Ran 296.4 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 301 shots Reloads 1 Chops 1 Swabs 1 Ran 267.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 186 shots Reloads 1 Chops 4 Swabs 3 Ran 238 ft.
ShondoKu Got 2 kills Took 1 bounces Fired 186 shots Reloads 0 Chops 0 Swabs 0 Ran 75.5 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.76
Bot - 2 Got a kill @ 0.76
Bot - 4 Was eliminated @ 2.58
Bot - 5 Got a kill @ 2.58
Bot - 5 Chopped a ball @ 3.95
ShondoKu Took a bounce @ 4.18
Bot - 5 Bounced a player @ 4.18
Bot - 5 Chopped a ball @ 5.08
Bot - 5 Swabbed @ 10.01
Bot - 5 Chopped a ball @ 15.93
Bot - 3 Chopped a ball @ 17.56
Bot - 5 Swabbed @ 21.08
Bot - 3 Swabbed @ 21.51
Bot - 3 Reloaded @ 32.00
Bot - 5 Chopped a ball @ 34.96
Bot - 2 Reloaded @ 38.58
Bot - 5 Reloaded @ 38.60
Bot - 5 Swabbed @ 41.78
Bot - 5 Was eliminated @ 42.34
ShondoKu Got a kill @ 42.34
Bot - 5 Got bonus balled @ 42.51
ShondoKu Hit a bonus ball @ 42.51
ShondoKu Was eliminated @ 52.47
Bot - 3 Got a kill @ 52.47
ShondoKu Got bonus balled @ 52.54
Bot - 3 Hit a bonus ball @ 52.54
Bot - 3 Hit a bonus ball @ 52.63
ShondoKu Got bonus balled @ 52.63
ShondoKu Got a kill @ 52.94
Bot - 3 Was eliminated @ 52.94
Bot - 3 Traded out @ 52.94
ShondoKu Got the trade @ 52.94
ShondoKu Hit a bonus bounce @ 53.02
Bot - 3 Got bonus bounced @ 53.02
Round Ended @ 53.37

Round #4 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 1 Ran 150.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 119.6 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
ShondoKu Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 1 Ran 95.1 ft.

Round #4 Event log

Bot - 4 Chopped a ball @ 0.62
Bot - 3 Was eliminated @ 0.91
Bot - 2 Got a kill @ 0.91
Bot - 5 Took a bounce @ 2.94
ShondoKu Bounced a player @ 2.94
Bot - 1 Got a kill @ 3.11
Bot - 4 Was eliminated @ 3.11
Bot - 1 Chopped a ball @ 3.12
Bot - 5 Was eliminated @ 4.25
ShondoKu Got a kill @ 4.25
Bot - 1 Swabbed @ 7.30
ShondoKu Swabbed @ 7.54
Bot - 1 Was eliminated @ 11.98
Bot - 2 Got a kill @ 11.98
Round Ended @ 12.40

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback