2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 161 Hylkevb 8 5 1.6 Un-ranked 13
#2 92 ArnoT 5 6 0.8 Un-ranked 1
#3 60 Bot - 3 1 1 1 N/A 0
#4 25 Bot - 2 2 3 0.6 N/A 0
#5 20 Bot - 1 2 2 1 N/A 0
#6 10 Bot - 4 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #407547 (01-31-2020 @ 04:21am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 1 Ran 168.2 ft.
Hylkevb Got 2 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 138.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 183.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.
ArnoT Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 173.5 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 3.26
Bot - 1 Swabbed @ 9.67
Bot - 1 Was eliminated @ 11.78
Bot - 2 Got a kill @ 11.78
Bot - 4 Was eliminated @ 12.10
Hylkevb Got a kill @ 12.10
Bot - 1 Got a kill @ 12.10
Bot - 2 Was eliminated @ 12.10
Bot - 1 Got the trade @ 12.10
Bot - 2 Traded out @ 12.10
Hylkevb Hit a bonus ball @ 12.20
Bot - 4 Got bonus balled @ 12.20
Bot - 4 Got bonus balled @ 12.28
Hylkevb Hit a bonus ball @ 12.28
ArnoT Got a kill @ 17.34
Hylkevb Was eliminated @ 17.34
Hylkevb Got the trade @ 17.49
Hylkevb Got a kill @ 17.49
ArnoT Traded out @ 17.49
ArnoT Was eliminated @ 17.49
Hylkevb Got bonus balled @ 17.54
ArnoT Hit a bonus ball @ 17.54
Round Ended @ 17.91

Round #2 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Hylkevb Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 79.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 185.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 198.4 ft.
ArnoT Got 2 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 1 Swabs 0 Ran 166 ft.

Round #2 Event log

Hylkevb Was eliminated @ 0.52
ArnoT Got a kill @ 0.52
Hylkevb Got bonus balled @ 0.82
ArnoT Hit a bonus ball @ 0.82
Bot - 1 Got a kill @ 1.76
Bot - 2 Was eliminated @ 1.76
Hylkevb Took over bot @ 4.07
ArnoT Chopped a ball @ 6.07
Hylkevb Was eliminated @ 16.16
ArnoT Got a kill @ 16.16
Hylkevb Got a kill @ 16.77
ArnoT Was eliminated @ 16.77
Hylkevb Got the trade @ 16.77
ArnoT Traded out @ 16.77
Hylkevb Took over bot @ 18.57
ArnoT Took over bot @ 19.19
ArnoT Was eliminated @ 25.98
Hylkevb Got a kill @ 25.98
Round Ended @ 26.41

Round #3 Recap Round length: 0:57 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Hylkevb Got 1 kills Took 0 bounces Fired 381 shots Reloads 2 Chops 2 Swabs 1 Ran 127.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 182.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 180.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 2 Swabs 1 Ran 311.8 ft.
ArnoT Got 2 kills Took 0 bounces Fired 172 shots Reloads 0 Chops 1 Swabs 0 Ran 146.7 ft.

Round #3 Event log

ArnoT Chopped a ball @ 5.07
Bot - 3 Got a kill @ 7.21
Bot - 2 Was eliminated @ 7.21
Hylkevb Hit a bonus ball @ 7.27
Bot - 2 Got bonus balled @ 7.27
Hylkevb Hit a bonus ball @ 7.35
Bot - 2 Got bonus balled @ 7.35
Bot - 1 Was eliminated @ 12.33
Bot - 4 Got a kill @ 12.33
Bot - 4 Chopped a ball @ 15.41
Bot - 4 Chopped a ball @ 18.29
ArnoT Got a kill @ 20.94
Bot - 3 Was eliminated @ 20.94
ArnoT Hit a bonus ball @ 21.08
Bot - 3 Got bonus balled @ 21.08
Hylkevb Chopped a ball @ 22.80
Hylkevb Reloaded @ 23.94
Bot - 4 Swabbed @ 25.14
Hylkevb Swabbed @ 26.72
Hylkevb Got a kill @ 48.52
ArnoT Was eliminated @ 48.52
Hylkevb Hit a bonus ball @ 48.92
ArnoT Got bonus balled @ 48.92
ArnoT Took over bot @ 50.77
Hylkevb Reloaded @ 54.87
Hylkevb Chopped a ball @ 56.05
Hylkevb Was eliminated @ 57.23
ArnoT Got a kill @ 57.23
Round Ended @ 57.65

Round #4 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Hylkevb Got 3 kills Took 1 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 257.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 179.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 165.8 ft.
ArnoT Got 0 kills Took 1 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 262.4 ft.

Round #4 Event log

Hylkevb Was eliminated @ 3.27
Bot - 2 Got a kill @ 3.27
Hylkevb Got bonus bounced @ 3.40
Bot - 2 Hit a bonus bounce @ 3.40
Hylkevb Took over bot @ 7.05
Hylkevb Got a kill @ 9.86
Bot - 4 Was eliminated @ 9.86
ArnoT Was eliminated @ 9.87
Hylkevb Got a kill @ 9.87
Hylkevb Hit a bonus ball @ 10.14
Bot - 4 Got bonus balled @ 10.14
ArnoT Got bonus balled @ 10.17
Hylkevb Hit a bonus ball @ 10.17
ArnoT Took over bot @ 11.59
Hylkevb Bounced a player @ 15.43
ArnoT Took a bounce @ 15.43
ArnoT Was eliminated @ 17.95
Hylkevb Got a kill @ 17.95
Round Ended @ 18.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback