2D Paintball
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D5 - Rookie 3v3

DMG 3v3 by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 PushSnake 7 1 7 Un-ranked 5
#2 75 Bot - 1 0 0 0 N/A 0
#3 46 Bot - 3 2 2 1 N/A 0
#4 25 Bot - 5 2 3 0.6 N/A 0
#5 11 Bot - 4 1 3 0.3 N/A 0
#6 0 smify-_- 0 0 0 Un-ranked 7
#7 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #404966 (01-15-2020 @ 12:42pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

smify-_- Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 153.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 1 Ran 172.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
PushSnake Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 87.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.

Round #1 Event log

PushSnake Got a kill @ 3.66
Bot - 5 Was eliminated @ 3.66
Bot - 3 Chopped a ball @ 5.73
Bot - 3 Got a kill @ 6.57
Bot - 4 Was eliminated @ 6.57
Bot - 3 Swabbed @ 11.13
Bot - 2 Was eliminated @ 13.19
PushSnake Got a kill @ 13.19
Bot - 2 Got bonus balled @ 13.54
PushSnake Hit a bonus ball @ 13.54
Round Ended @ 13.59

Round #2 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 195.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 163.9 ft.
PushSnake Got 2 kills Took 0 bounces Fired 147 shots Reloads 1 Chops 0 Swabs 0 Ran 216.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 148.2 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 3.38
PushSnake Got a kill @ 3.38
Bot - 5 Chopped a ball @ 6.60
Bot - 3 Got a kill @ 7.07
Bot - 5 Was eliminated @ 7.07
Bot - 3 Hit a bonus ball @ 7.25
Bot - 5 Got bonus balled @ 7.25
Bot - 3 Was eliminated @ 9.87
Bot - 4 Got a kill @ 9.87
Bot - 3 Got bonus balled @ 9.94
Bot - 4 Hit a bonus ball @ 9.94
PushSnake Reloaded @ 11.06
Bot - 4 Was eliminated @ 21.29
PushSnake Got a kill @ 21.29
Round Ended @ 21.72

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.
PushSnake Got 3 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 136.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 161.5 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 0.52
PushSnake Got a kill @ 0.52
Bot - 2 Was eliminated @ 3.10
PushSnake Got a kill @ 3.10
Bot - 2 Got bonus balled @ 3.23
PushSnake Hit a bonus ball @ 3.23
Bot - 3 Was eliminated @ 3.68
Bot - 5 Got a kill @ 3.68
PushSnake Got a kill @ 16.61
Bot - 5 Was eliminated @ 16.61
Round Ended @ 17.04

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback