2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 119 beachjesus 7 2 3.5 Un-ranked 8
#2 82 Bot - 4 4 3 1.3 N/A 0
#3 62 jerkmasterJ 1 1 1 Un-ranked 2
#4 60 Bot - 1 1 2 0.5 N/A 0
#5 44 Bot - 5 2 0 2 N/A 0
#6 10 Bot - 2 1 3 0.3 N/A 0
#7 8 Bot - 3 1 2 0.5 N/A 0
#8 0 Bot - 3 0 1 0 N/A 0
#9 0 Stanchyboii 0 3 0 Un-ranked 7
Campaign

2D Paintball Match Log #403295 (01-05-2020 @ 03:28pm)

Round #1 Recap Round length: 0:24 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 115.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 219.7 ft.
Bot - 3 Got 0 kills Took 2 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 132.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 210.3 ft.
beachjesus Got 2 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 34.6 ft.
Stanchyboii Got 0 kills Took 2 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 101.2 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 2.34
Bot - 2 Got a kill @ 2.34
Bot - 1 Was eliminated @ 4.52
Bot - 4 Got a kill @ 4.52
beachjesus Got a kill @ 9.40
Stanchyboii Was eliminated @ 9.40
beachjesus Hit a bonus ball @ 9.61
Stanchyboii Got bonus balled @ 9.61
Stanchyboii Took over bot @ 12.90
Bot - 4 Got a kill @ 23.59
beachjesus Was eliminated @ 23.59
beachjesus Got a kill @ 23.97
Stanchyboii Was eliminated @ 23.97
Round Ended @ 24.02

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 124.4 ft.
beachjesus Got 3 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 129.3 ft.
jerkmasterJ Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 112.6 ft.
Stanchyboii Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 32.8 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 0.66
beachjesus Got a kill @ 0.66
Bot - 4 Got bonus balled @ 0.66
beachjesus Hit a bonus ball @ 0.66
Bot - 2 Was eliminated @ 1.01
beachjesus Got a kill @ 1.01
Bot - 2 Got bonus balled @ 1.05
beachjesus Hit a bonus ball @ 1.05
beachjesus Got a kill @ 11.29
Stanchyboii Was eliminated @ 11.29
beachjesus Hit a bonus ball @ 11.40
Stanchyboii Got bonus balled @ 11.40
Round Ended @ 11.57

Round #3 Recap Round length: 0:13 / Team Red Scored

Stanchyboii Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 177.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 91.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 166.4 ft.
beachjesus Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 1 Swabs 0 Ran 77.7 ft.
jerkmasterJ Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 65.9 ft.

Round #3 Event log

beachjesus Chopped a ball @ 1.13
Bot - 3 Took over bot @ 2.05
beachjesus Got a kill @ 5.90
Bot - 2 Was eliminated @ 5.90
Bot - 2 Got bonus balled @ 6.07
beachjesus Hit a bonus ball @ 6.07
Bot - 2 Got bonus balled @ 6.14
beachjesus Hit a bonus ball @ 6.14
Bot - 4 Got a kill @ 10.47
beachjesus Was eliminated @ 10.47
Bot - 4 Hit a bonus ball @ 10.70
beachjesus Got bonus balled @ 10.70
beachjesus Got a kill @ 10.82
Bot - 4 Was eliminated @ 10.82
beachjesus Got the trade @ 10.82
Bot - 4 Traded out @ 10.82
Bot - 4 Got bonus balled @ 10.97
beachjesus Hit a bonus ball @ 10.97
Bot - 3 Was eliminated @ 13.20
Bot - 1 Got a kill @ 13.20
Round Ended @ 13.63

Round #4 Recap Round length: 0:10 / Team Red Scored

beachjesus Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 103.9 ft.
jerkmasterJ Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 78.9 ft.

Round #4 Event log

Bot - 5 Took over bot @ 2.51
Bot - 2 Was eliminated @ 4.21
Bot - 5 Got a kill @ 4.21
jerkmasterJ Got a kill @ 4.74
Bot - 4 Was eliminated @ 4.74
jerkmasterJ Was eliminated @ 4.78
Bot - 4 Got a kill @ 4.78
jerkmasterJ Traded out @ 4.78
Bot - 4 Got the trade @ 4.78
Bot - 4 Got bonus balled @ 4.88
jerkmasterJ Hit a bonus ball @ 4.88
Bot - 4 Got bonus balled @ 4.98
jerkmasterJ Hit a bonus ball @ 4.98
Bot - 4 Hit a bonus ball @ 5.06
jerkmasterJ Got bonus balled @ 5.06
Bot - 3 Got a kill @ 6.06
Bot - 1 Was eliminated @ 6.06
Bot - 5 Got a kill @ 10.66
Bot - 3 Was eliminated @ 10.66
Bot - 5 Hit a bonus ball @ 10.81
Bot - 3 Got bonus balled @ 10.81
Round Ended @ 10.97

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback