2D Paintball
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3v3 Team Deathmatch

NXL 3-Man Detroit 2009 by bigfootng
25 - 18
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Bot - 2 10 2 5 N/A 0
#2 110 Bot - 1 7 9 0.7 N/A 0
#3 110 Bot - 3 8 8 1 N/A 0
#4 74 SharpSniperYT 9 10 0.9 Un-ranked 1
#5 67 Bot - 4 5 6 0.8 N/A 0
#6 44 Bot - 5 3 7 0.4 N/A 0
Campaign

2D Paintball Match Log #398925 (12-15-2019 @ 04:47pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 70.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 165 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 67.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 221 shots Reloads 1 Chops 1 Swabs 1 Ran 198.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 126 ft.
SharpSniperYT Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 85.7 ft.

Round #1 Event log

Bot - 4 Got a kill @ 145.31
Bot - 4 Hit a bonus ball @ 145.53
Bot - 2 Got a kill @ 159.89
Bot - 2 Got a kill @ 171.91
Bot - 5 Hit a bonus ball @ 175.30
Bot - 4 Chopped a ball @ 177.24
Bot - 4 Reloaded @ 180.64
Bot - 4 Swabbed @ 183.01
Bot - 1 Got a kill @ 188.61
SharpSniperYT Was eliminated @ 188.61
Bot - 1 Hit a bonus ball @ 188.77
SharpSniperYT Got bonus balled @ 188.77
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback