2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #2 by Jer
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 Smersh 5 4 1.2 Un-ranked 2
#2 92 Hylkevb 4 5 0.8 Un-ranked 6
Campaign

2D Paintball Match Log #397650 (12-10-2019 @ 09:23am)

Round #1 Recap Round length: 0:15 / Team Blue Scored

Hylkevb Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.
Smersh Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 54.7 ft.

Round #1 Event log

Hylkevb Was eliminated @ 14.77
Smersh Got a kill @ 14.77
Hylkevb Got bonus balled @ 14.86
Smersh Hit a bonus ball @ 14.86
Hylkevb Got bonus balled @ 14.94
Smersh Hit a bonus ball @ 14.94
Round Ended @ 15.01

Round #2 Recap Round length: 0:25 / Round Draw!

Hylkevb Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 1 Swabs 0 Ran 198.8 ft.
Smersh Got 1 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 103 ft.

Round #2 Event log

Hylkevb Chopped a ball @ 11.91
Hylkevb Got a kill @ 24.82
Smersh Was eliminated @ 24.82
Hylkevb Traded out @ 24.99
Hylkevb Was eliminated @ 24.99
Smersh Got the trade @ 24.99
Smersh Got a kill @ 24.99
Hylkevb Got bonus balled @ 25.09
Smersh Hit a bonus ball @ 25.09
Round Ended @ 25.24

Round #3 Recap Round length: 0:21 / Team Red Scored

Hylkevb Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 128.9 ft.
Smersh Got 0 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 1 Swabs 1 Ran 46.4 ft.

Round #3 Event log

Smersh Chopped a ball @ 15.88
Smersh Swabbed @ 17.12
Hylkevb Got a kill @ 21.52
Smersh Was eliminated @ 21.52
Hylkevb Hit a bonus ball @ 21.61
Smersh Got bonus balled @ 21.61
Round Ended @ 21.80

Round #4 Recap Round length: 0:00 / Round Draw!

Hylkevb Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 15.7 ft.
Smersh Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 24.1 ft.

Round #4 Event log

Hylkevb Got a kill @ 0.46
Smersh Was eliminated @ 0.46
Smersh Chopped a ball @ 0.48
Hylkevb Was eliminated @ 0.50
Hylkevb Traded out @ 0.50
Smersh Got the trade @ 0.50
Smersh Got a kill @ 0.50
Round Ended @ 0.89

Round #5 Recap Round length: 0:00 / Team Red Scored

Hylkevb Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 12.1 ft.
Smersh Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 45.8 ft.

Round #5 Event log

Smersh Was eliminated @ 0.34
Hylkevb Got a kill @ 0.34
Hylkevb Hit a bonus ball @ 0.41
Smersh Got bonus balled @ 0.41
Round Ended @ 0.60

Round #6 Recap Round length: 0:15 / Team Blue Scored

Hylkevb Got 0 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Smersh Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 90.3 ft.

Round #6 Event log

Hylkevb Was eliminated @ 15.40
Smersh Got a kill @ 15.40
Hylkevb Got bonus balled @ 15.48
Smersh Hit a bonus ball @ 15.48
Round Ended @ 15.67

Round #7 Recap Round length: 0:04 / Team Blue Scored

Hylkevb Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 76.6 ft.
Smersh Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 82.5 ft.

Round #7 Event log

Hylkevb Was eliminated @ 4.35
Smersh Got a kill @ 4.35
Hylkevb Got bonus balled @ 4.51
Smersh Hit a bonus ball @ 4.51
Round Ended @ 4.66

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback