2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 107 ZUCC_ME 3 0 3 Un-ranked 3
#2 90 Bot - 2 4 2 2 N/A 0
#3 71 Bot - 4 2 1 2 N/A 0
#4 21 Bot - 5 2 3 0.6 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #397583 (12-10-2019 @ 04:30am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 148.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
ZUCC_ME Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 169 ft.

Round #1 Event log

Bot - 2 Got a kill @ 7.38
Bot - 5 Was eliminated @ 7.38
Bot - 2 Got a kill @ 9.59
Bot - 3 Was eliminated @ 9.59
Bot - 1 Was eliminated @ 17.06
ZUCC_ME Got a kill @ 17.06
Bot - 1 Got bonus balled @ 17.20
ZUCC_ME Hit a bonus ball @ 17.20
Round Ended @ 17.36

Round #2 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 1 Ran 151.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 205 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 176.3 ft.
ZUCC_ME Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.58
Bot - 3 Was eliminated @ 1.58
Bot - 1 Chopped a ball @ 4.90
Bot - 1 Swabbed @ 9.43
Bot - 1 Was eliminated @ 12.35
Bot - 4 Got a kill @ 12.35
Bot - 2 Got a kill @ 13.95
Bot - 5 Was eliminated @ 13.95
Round Ended @ 14.38

Round #3 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 1 Ran 180.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 122.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 172.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 166 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 162.6 ft.
ZUCC_ME Got 2 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 56.5 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 2.21
Bot - 2 Was eliminated @ 4.22
Bot - 1 Got a kill @ 4.23
Bot - 1 Swabbed @ 8.78
Bot - 1 Was eliminated @ 12.77
ZUCC_ME Got a kill @ 12.77
Bot - 5 Was eliminated @ 14.23
Bot - 4 Got a kill @ 14.23
Bot - 4 Hit a bonus ball @ 14.43
Bot - 5 Got bonus balled @ 14.43
Bot - 5 Got a kill @ 14.75
Bot - 4 Was eliminated @ 14.75
Bot - 4 Traded out @ 14.75
Bot - 5 Got the trade @ 14.75
Bot - 4 Got bonus balled @ 14.85
Bot - 5 Hit a bonus ball @ 14.85
ZUCC_ME Got a kill @ 24.55
Bot - 3 Was eliminated @ 24.55
Bot - 3 Got bonus balled @ 24.73
ZUCC_ME Hit a bonus ball @ 24.73
Round Ended @ 24.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback