2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 ZUCC_ME 6 5 1.2 Un-ranked 3
#2 105 Bot - 4 3 1 3 N/A 0
#3 81 Bot - 3 4 4 1 N/A 0
#4 75 Bot - 1 2 3 0.6 N/A 0
#5 65 Bot - 5 1 3 0.3 N/A 0
#6 60 Bot - 2 1 1 1 N/A 0
Campaign

2D Paintball Match Log #397582 (12-10-2019 @ 04:27am)

Round #1 Recap Round length: 0:42 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 142 shots Reloads 0 Chops 1 Swabs 1 Ran 255 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 136 shots Reloads 0 Chops 0 Swabs 0 Ran 239.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 1 Swabs 1 Ran 258.5 ft.
ZUCC_ME Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 232.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.36
ZUCC_ME Was eliminated @ 2.36
ZUCC_ME Took over bot @ 4.48
Bot - 3 Got a kill @ 7.38
ZUCC_ME Was eliminated @ 7.38
ZUCC_ME Took over bot @ 8.93
Bot - 5 Chopped a ball @ 21.96
Bot - 5 Swabbed @ 28.33
Bot - 1 Chopped a ball @ 33.90
Bot - 1 Swabbed @ 40.08
Bot - 3 Was eliminated @ 40.86
ZUCC_ME Got a kill @ 40.86
ZUCC_ME Hit a bonus ball @ 41.22
Bot - 3 Got bonus balled @ 41.22
Bot - 3 Got a kill @ 41.60
ZUCC_ME Was eliminated @ 41.60
Bot - 3 Got the trade @ 41.60
ZUCC_ME Traded out @ 41.60
Round Ended @ 42.03

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 177.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 215.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 182.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 188 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
ZUCC_ME Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 192.2 ft.

Round #2 Event log

Bot - 4 Got a kill @ 2.38
Bot - 5 Was eliminated @ 2.38
ZUCC_ME Chopped a ball @ 6.53
Bot - 1 Was eliminated @ 17.41
ZUCC_ME Got a kill @ 17.41
Bot - 1 Got bonus balled @ 17.51
ZUCC_ME Hit a bonus ball @ 17.51
Bot - 1 Got bonus balled @ 17.61
ZUCC_ME Hit a bonus ball @ 17.61
Bot - 3 Was eliminated @ 19.26
ZUCC_ME Got a kill @ 19.26
Round Ended @ 19.69

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 1 Ran 153.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 177.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 1 Ran 165.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 192.8 ft.
ZUCC_ME Got 2 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.42
Bot - 2 Was eliminated @ 1.42
Bot - 1 Chopped a ball @ 3.56
Bot - 4 Chopped a ball @ 4.75
Bot - 1 Swabbed @ 8.70
Bot - 1 Was eliminated @ 10.70
Bot - 4 Got a kill @ 10.70
Bot - 4 Swabbed @ 10.95
Bot - 5 Was eliminated @ 14.48
ZUCC_ME Got a kill @ 14.48
Bot - 3 Was eliminated @ 16.73
ZUCC_ME Got a kill @ 16.73
Bot - 3 Got bonus balled @ 16.84
ZUCC_ME Hit a bonus ball @ 16.84
Round Ended @ 17.02

Round #4 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 1 Ran 158 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
ZUCC_ME Got 0 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.

Round #4 Event log

Bot - 3 Got a kill @ 1.27
Bot - 4 Was eliminated @ 1.27
Bot - 3 Chopped a ball @ 4.18
ZUCC_ME Was eliminated @ 6.80
Bot - 3 Got a kill @ 6.80
Bot - 3 Hit a bonus ball @ 6.93
ZUCC_ME Got bonus balled @ 6.93
ZUCC_ME Took over bot @ 8.51
Bot - 3 Swabbed @ 9.82
Bot - 5 Got a kill @ 10.37
ZUCC_ME Was eliminated @ 10.37
Round Ended @ 10.80

Round #5 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 157.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 179 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
ZUCC_ME Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 209.9 ft.

Round #5 Event log

Bot - 2 Got a kill @ 1.72
Bot - 3 Was eliminated @ 1.72
Bot - 1 Chopped a ball @ 6.55
Bot - 1 Was eliminated @ 12.40
ZUCC_ME Got a kill @ 12.40
Bot - 1 Got bonus balled @ 12.50
ZUCC_ME Hit a bonus ball @ 12.50
Bot - 1 Got bonus balled @ 12.60
ZUCC_ME Hit a bonus ball @ 12.60
Bot - 4 Got a kill @ 13.91
Bot - 5 Was eliminated @ 13.91
Round Ended @ 14.34

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback