2D Paintball
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3v3 Team Deathmatch

Crouch PB DA II by Pipe
32 - 19
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 168 Bot - 3 12 9 1.3 N/A 0
#2 155 Hugem1dget 15 11 1.3 Un-ranked 1
#3 133 Bot - 4 11 3 3.6 N/A 0
#4 92 Bot - 1 6 9 0.6 N/A 0
#5 66 Bot - 2 5 5 1 N/A 0
#6 0 Bot - 5 1 13 0 N/A 0
Campaign

2D Paintball Match Log #396308 (12-03-2019 @ 12:54am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 69.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 86.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 29.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 1 Swabs 1 Ran 93.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 58.9 ft.
Hugem1dget Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 192.8 ft.

Round #1 Event log

Bot - 4 Got a kill @ 174.21
Bot - 4 Chopped a ball @ 177.23
Bot - 4 Got a kill @ 178.19
Bot - 4 Hit a bonus ball @ 178.31
Bot - 2 Got a kill @ 179.39
Hugem1dget Got a kill @ 182.30
Bot - 4 Swabbed @ 183.14
Bot - 5 Was eliminated @ 187.82
Hugem1dget Got a kill @ 187.82
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback