2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 130 Bot - 3 4 0 4 N/A 0
#2 126 Bot - 5 4 0 4 N/A 0
#3 20 Bot - 2 2 2 1 N/A 0
#4 10 Bot - 1 1 3 0.3 N/A 0
#5 10 Bot - 4 1 2 0.5 N/A 0
#6 0 1inthepink 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #394235 (11-21-2019 @ 09:23am)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 118.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 123.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 178.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 126.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
1inthepink Got 0 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 2.64
Bot - 5 Got a kill @ 2.64
Bot - 3 Got a kill @ 2.84
1inthepink Was eliminated @ 2.84
Bot - 3 Chopped a ball @ 2.88
Bot - 1 Was eliminated @ 5.39
Bot - 2 Got a kill @ 5.39
1inthepink Took over bot @ 6.51
Bot - 5 Got a kill @ 12.34
1inthepink Was eliminated @ 12.34
Round Ended @ 12.77

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 123.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 180.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
1inthepink Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 98.1 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.00
Bot - 2 Was eliminated @ 2.00
Bot - 1 Traded out @ 2.07
Bot - 1 Was eliminated @ 2.07
Bot - 2 Got the trade @ 2.07
Bot - 2 Got a kill @ 2.07
Bot - 5 Got a kill @ 2.15
1inthepink Was eliminated @ 2.15
Bot - 5 Hit a bonus ball @ 2.25
1inthepink Got bonus balled @ 2.25
1inthepink Took over bot @ 5.54
Bot - 3 Chopped a ball @ 9.48
Bot - 3 Got a kill @ 13.66
1inthepink Was eliminated @ 13.66
Round Ended @ 14.09

Round #3 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 2 Swabs 0 Ran 181.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 176.1 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
1inthepink Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 124.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.66
Bot - 4 Got a kill @ 1.66
Bot - 4 Bounced a player @ 2.11
Bot - 5 Took a bounce @ 2.11
Bot - 2 Was eliminated @ 2.78
Bot - 3 Got a kill @ 2.78
Bot - 3 Chopped a ball @ 9.10
1inthepink Chopped a ball @ 12.35
Bot - 3 Chopped a ball @ 13.86
Bot - 4 Was eliminated @ 16.45
Bot - 5 Got a kill @ 16.45
1inthepink Was eliminated @ 18.99
Bot - 3 Got a kill @ 18.99
Round Ended @ 19.42

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback