2D Paintball
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D5 - Rookie 3v3

DMG 3man by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Bot - 3 5 0 5 N/A 0
#2 126 Bot - 1 4 0 4 N/A 0
#3 25 Bot - 5 0 2 0 N/A 0
#4 11 Bot - 4 1 3 0.3 N/A 0
#5 10 Bot - 2 1 3 0.3 N/A 0
#6 0 BeatleJewz 0 3 0 Un-ranked 5
Campaign

2D Paintball Match Log #393275 (11-16-2019 @ 11:01am)

Round #1 Recap Round length: 0:28 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 1 Ran 190.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 214.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 161.7 ft.
BeatleJewz Got 0 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 1 Swabs 1 Ran 104.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 1 Swabs 0 Ran 145.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 0.81
Bot - 2 Was eliminated @ 0.81
Bot - 5 Chopped a ball @ 1.30
Bot - 5 Was eliminated @ 1.40
Bot - 2 Got a kill @ 1.40
Bot - 4 Chopped a ball @ 1.47
Bot - 4 Swabbed @ 8.14
BeatleJewz Chopped a ball @ 8.16
BeatleJewz Swabbed @ 10.29
Bot - 4 Was eliminated @ 14.07
Bot - 3 Got a kill @ 14.07
Bot - 1 Chopped a ball @ 23.21
Bot - 1 Got a kill @ 27.64
BeatleJewz Was eliminated @ 27.64
Bot - 1 Swabbed @ 27.83
Bot - 1 Hit a bonus ball @ 28.04
BeatleJewz Got bonus balled @ 28.04
Round Ended @ 28.08

Round #2 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
BeatleJewz Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 22.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.32
Bot - 3 Got a kill @ 1.32
Bot - 4 Got a kill @ 5.21
Bot - 5 Was eliminated @ 5.21
Bot - 3 Got a kill @ 5.23
Bot - 4 Was eliminated @ 5.23
Bot - 4 Hit a bonus ball @ 5.46
Bot - 5 Got bonus balled @ 5.46
Bot - 1 Got a kill @ 10.70
BeatleJewz Was eliminated @ 10.70
Round Ended @ 11.12

Round #3 Recap Round length: 0:45 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 1 Swabs 1 Ran 232.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 224.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
BeatleJewz Got 0 kills Took 0 bounces Fired 115 shots Reloads 1 Chops 0 Swabs 0 Ran 211.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 0 Swabs 0 Ran 253.6 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.40
Bot - 4 Was eliminated @ 1.40
Bot - 1 Chopped a ball @ 1.68
Bot - 2 Was eliminated @ 8.43
Bot - 3 Got a kill @ 8.43
Bot - 1 Swabbed @ 8.65
BeatleJewz Reloaded @ 27.77
Bot - 3 Got a kill @ 45.17
BeatleJewz Was eliminated @ 45.17
BeatleJewz Got bonus balled @ 45.28
Bot - 3 Hit a bonus ball @ 45.28
Round Ended @ 45.45

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback