2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 168 Bot - 2 8 4 2 N/A 0
#2 128 jon 6 7 0.8 Un-ranked 4
#3 96 Bot - 3 2 1 2 N/A 0
#4 85 Bot - 1 1 1 1 N/A 0
#5 35 Bot - 4 1 5 0.2 N/A 0
Campaign

2D Paintball Match Log #392132 (11-10-2019 @ 07:37pm)

Round #1 Recap Round length: 0:35 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 237.4 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 193 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
jon Got 0 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 1 Swabs 0 Ran 353.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 2 Swabs 1 Ran 212 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 2.08
Bot - 2 Got a kill @ 4.40
jon Was eliminated @ 4.40
Bot - 2 Hit a bonus ball @ 4.49
jon Got bonus balled @ 4.49
Bot - 2 Hit a bonus ball @ 4.63
jon Got bonus balled @ 4.63
Bot - 4 Swabbed @ 6.75
jon Took over bot @ 9.08
Bot - 4 Chopped a ball @ 9.47
Bot - 1 Got a kill @ 11.18
Bot - 4 Was eliminated @ 11.18
jon Chopped a ball @ 12.61
jon Was eliminated @ 28.24
Bot - 2 Got a kill @ 28.24
jon Took over bot @ 31.00
jon Was eliminated @ 35.07
Bot - 2 Got a kill @ 35.07
Round Ended @ 35.49

Round #2 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 175.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 115.9 ft.
jon Got 0 kills Took 1 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 215.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 1 Ran 184 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 4.92
Bot - 4 Got a kill @ 4.92
Bot - 4 Chopped a ball @ 5.21
Bot - 2 Got a kill @ 8.30
jon Was eliminated @ 8.30
Bot - 4 Swabbed @ 10.38
jon Took over bot @ 12.24
Bot - 2 Chopped a ball @ 14.98
Bot - 2 Got a kill @ 17.71
jon Was eliminated @ 17.71
Round Ended @ 18.13

Round #3 Recap Round length: 0:26 / Round Draw!

Bot - 1 Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 220.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 152.1 ft.
jon Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 1 Ran 286.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.

Round #3 Event log

Bot - 1 Took a bounce @ 1.67
Bot - 2 Bounced a player @ 1.67
Bot - 1 Was eliminated @ 1.69
Bot - 2 Got a kill @ 1.69
jon Was eliminated @ 3.36
Bot - 2 Got a kill @ 3.36
jon Chopped a ball @ 3.57
Bot - 4 Was eliminated @ 3.70
Bot - 3 Got a kill @ 3.70
Bot - 3 Chopped a ball @ 4.88
jon Took over bot @ 6.63
jon Swabbed @ 14.57
Bot - 2 Got a kill @ 26.48
jon Was eliminated @ 26.48
Bot - 2 Hit a bonus ball @ 26.61
jon Got bonus balled @ 26.61
Bot - 2 Was eliminated @ 26.75
jon Got a kill @ 26.75
Bot - 2 Traded out @ 26.75
jon Got the trade @ 26.75
Round Ended @ 26.77

Round #4 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
jon Got 2 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 195.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.

Round #4 Event log

jon Got a kill @ 4.70
Bot - 4 Was eliminated @ 4.70
Bot - 2 Was eliminated @ 6.55
jon Got a kill @ 6.55
Round Ended @ 6.97

Round #5 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 119.6 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
jon Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 168.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.

Round #5 Event log

jon Got a kill @ 2.27
Bot - 4 Was eliminated @ 2.27
Bot - 2 Bounced a player @ 4.30
Bot - 3 Took a bounce @ 4.30
Bot - 2 Was eliminated @ 4.42
Bot - 3 Got a kill @ 4.42
Bot - 2 Got bonus balled @ 4.53
Bot - 3 Hit a bonus ball @ 4.53
Round Ended @ 4.70

Round #6 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 181.5 ft.
jon Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 210.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.

Round #6 Event log

jon Got a kill @ 4.00
Bot - 4 Was eliminated @ 4.00
Bot - 2 Was eliminated @ 6.47
jon Got a kill @ 6.47
Bot - 2 Got bonus balled @ 6.68
jon Hit a bonus ball @ 6.68
Round Ended @ 6.81

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback