2D Paintball
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3v3 Team Deathmatch

DMG 3man field by DMG
29 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 179 Bot - 1 13 10 1.3 N/A 0
#2 177 Bot - 4 13 9 1.4 N/A 0
#3 157 Bot - 3 15 10 1.5 N/A 0
#4 144 Bot - 2 10 10 1 N/A 0
#5 81 Yetiiz_kn1ght 10 14 0.7 Un-ranked 13
#6 43 DontEatMyRamen1 4 12 0.3 Un-ranked 4
Campaign

2D Paintball Match Log #391627 (11-07-2019 @ 09:19pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 55.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 90.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 98.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 78.3 ft.
DontEatMyRamen1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 71.5 ft.
Yetiiz_kn1ght Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 5.7 ft.

Round #1 Event log

Bot - 3 Got a kill @ 174.57
Bot - 3 Hit a bonus ball @ 174.72
Bot - 4 Got a kill @ 178.77
Bot - 2 Chopped a ball @ 180.31
Bot - 2 Swabbed @ 186.46
Bot - 4 Got a kill @ 187.38
Yetiiz_kn1ght Was eliminated @ 187.38
Bot - 3 Got a kill @ 187.42
Bot - 4 Was eliminated @ 187.42
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback