2D Paintball
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Ranked Matchmaking

NXL Texas Open 2017 by BRAWL
7 - 10
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 294 Sn_AiL 10 7 1.4 Un-ranked 10
#2 60 icecandy 2 5 0.4 Un-ranked 2
#3 29 Bot - 1 1 0 1 N/A 0
Matchmaking

2D Paintball Match Log #388119 (10-21-2019 @ 12:12pm)

Round #1 Recap Round length: 0:09 / Team Blue Scored

icecandy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 116.2 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 87.8 ft.

Round #1 Event log

icecandy Was eliminated @ 9.28
Sn_AiL Got a kill @ 9.28
icecandy Got bonus balled @ 9.45
Sn_AiL Hit a bonus ball @ 9.45
Round Ended @ 9.59

Round #2 Recap Round length: 0:28 / Team Blue Scored

icecandy Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 420 ft.

Round #2 Event log

icecandy Was eliminated @ 28.40
Sn_AiL Got a kill @ 28.40
Round Ended @ 28.82

Round #3 Recap Round length: 0:19 / Team Blue Scored

icecandy Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 180.2 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 288.9 ft.

Round #3 Event log

icecandy Was eliminated @ 19.03
Sn_AiL Got a kill @ 19.03
icecandy Got bonus balled @ 19.13
Sn_AiL Hit a bonus ball @ 19.13
icecandy Got bonus balled @ 19.23
Sn_AiL Hit a bonus ball @ 19.23
Round Ended @ 19.28

Round #4 Recap Round length: 0:28 / Team Red Scored

icecandy Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 338.9 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 1 Ran 288.6 ft.

Round #4 Event log

Sn_AiL Swabbed @ 17.93
icecandy Got a kill @ 28.20
Sn_AiL Was eliminated @ 28.20
Round Ended @ 28.63

Round #5 Recap Round length: 0:18 / Team Blue Scored

icecandy Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 243.9 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 253.4 ft.

Round #5 Event log

icecandy Was eliminated @ 17.69
Sn_AiL Got a kill @ 17.69
Round Ended @ 18.11

Round #6 Recap Round length: 0:05 / Team Blue Scored

icecandy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.

Round #6 Event log

icecandy Was eliminated @ 5.26
Sn_AiL Got a kill @ 5.26
icecandy Got bonus balled @ 5.60
Sn_AiL Hit a bonus ball @ 5.60
Round Ended @ 5.65

Round #7 Recap Round length: 0:07 / Team Red Scored

icecandy Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 193 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 172.6 ft.

Round #7 Event log

icecandy Got a kill @ 7.48
Sn_AiL Was eliminated @ 7.48
Round Ended @ 7.91

Round #8 Recap Round length: 0:12 / Team Red Scored

icecandy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 82.3 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.

Round #8 Event log

Bot - 1 Took over bot @ 2.81
Bot - 1 Got a kill @ 12.23
Sn_AiL Was eliminated @ 12.23
Bot - 1 Hit a bonus ball @ 12.30
Sn_AiL Got bonus balled @ 12.30
Round Ended @ 12.49

Round #9 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 4.6 ft.
icecandy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 122.4 ft.

Round #9 Event log

icecandy Was eliminated @ 5.61
Sn_AiL Got a kill @ 5.61
icecandy Got bonus balled @ 5.75
Sn_AiL Hit a bonus ball @ 5.75
icecandy Got bonus balled @ 5.87
Sn_AiL Hit a bonus ball @ 5.87
Round Ended @ 5.90

Round #10 Recap Round length: 0:05 / Team Blue Scored

icecandy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 114.5 ft.

Round #10 Event log

icecandy Was eliminated @ 5.43
Sn_AiL Got a kill @ 5.43
icecandy Got bonus balled @ 5.77
Sn_AiL Hit a bonus ball @ 5.77
Round Ended @ 5.82

Round #11 Recap Round length: 0:21 / Team Blue Scored

icecandy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 1 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 192.6 ft.

Round #11 Event log

Bot - 1 Took over bot @ 0.80
Bot - 1 Took a bounce @ 21.64
Sn_AiL Bounced a player @ 21.64
Bot - 1 Was eliminated @ 21.66
Sn_AiL Got a kill @ 21.66
Bot - 1 Got bonus balled @ 21.73
Sn_AiL Hit a bonus ball @ 21.73
Bot - 1 Got bonus balled @ 21.83
Sn_AiL Hit a bonus ball @ 21.83
Round Ended @ 21.88

Round #12 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 199.1 ft.

Round #12 Event log

Bot - 1 Got a kill @ 12.65
Sn_AiL Was eliminated @ 12.65
Sn_AiL Got bonus balled @ 12.83
Bot - 1 Hit a bonus ball @ 12.83
Round Ended @ 12.97

Round #13 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 1 Swabs 1 Ran 156.9 ft.
Sn_AiL Got 1 kills Took 1 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 200.9 ft.

Round #13 Event log

Bot - 1 Chopped a ball @ 9.35
Bot - 1 Swabbed @ 13.32
Bot - 1 Bounced a player @ 16.24
Sn_AiL Took a bounce @ 16.24
Bot - 1 Was eliminated @ 17.97
Sn_AiL Got a kill @ 17.97
Round Ended @ 18.40

Round #14 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 60.3 ft.

Round #14 Event log

Bot - 1 Got a kill @ 2.59
Sn_AiL Was eliminated @ 2.59
Round Ended @ 3.01

Round #15 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 87.5 ft.

Round #15 Event log

Bot - 1 Got a kill @ 2.33
Sn_AiL Was eliminated @ 2.33
Bot - 1 Hit a bonus ball @ 2.35
Sn_AiL Got bonus balled @ 2.35
Round Ended @ 2.57

Round #16 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 178.1 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.

Round #16 Event log

Bot - 1 Chopped a ball @ 1.44
Bot - 1 Got a kill @ 3.25
Sn_AiL Was eliminated @ 3.25
Bot - 1 Hit a bonus ball @ 3.28
Sn_AiL Got bonus balled @ 3.28
Bot - 1 Hit a bonus ball @ 3.45
Sn_AiL Got bonus balled @ 3.45
Round Ended @ 3.48

Round #17 Recap Round length: 0:47 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 248 shots Reloads 1 Chops 1 Swabs 1 Ran 217.1 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 196.6 ft.

Round #17 Event log

Bot - 1 Chopped a ball @ 27.00
Bot - 1 Swabbed @ 31.78
Bot - 1 Reloaded @ 33.80
Bot - 1 Was eliminated @ 46.73
Sn_AiL Got a kill @ 46.73
Round Ended @ 47.15

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback