2D Paintball
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D5 - Rookie 3v3

Derp by jbedford
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Bot - 1 4 0 4 N/A 0
#2 75 Bot - 5 2 1 2 N/A 0
#3 57 Bot - 3 3 2 1.5 N/A 0
#4 20 Bot - 2 2 3 0.6 N/A 0
#5 11 Bot - 4 1 3 0.3 N/A 0
#6 0 ChayceC 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #384332 (10-02-2019 @ 05:21pm)

Round #1 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 263.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.
ChayceC Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 177.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 5.80
Bot - 2 Was eliminated @ 5.80
Bot - 2 Got bonus balled @ 5.97
Bot - 3 Hit a bonus ball @ 5.97
Bot - 4 Was eliminated @ 12.36
Bot - 1 Got a kill @ 12.36
Bot - 3 Was eliminated @ 13.25
Bot - 4 Got a kill @ 13.25
Bot - 3 Got bonus balled @ 13.30
Bot - 4 Hit a bonus ball @ 13.30
ChayceC Was eliminated @ 21.03
Bot - 5 Got a kill @ 21.03
Round Ended @ 21.46

Round #2 Recap Round length: 0:32 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 1 Swabs 1 Ran 221.7 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 177 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 219.9 ft.
ChayceC Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 102.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 7.28
Bot - 3 Got a kill @ 7.28
Bot - 2 Got a kill @ 7.31
Bot - 5 Was eliminated @ 7.31
Bot - 2 Got bonus bounced @ 7.43
Bot - 3 Hit a bonus bounce @ 7.43
Bot - 4 Was eliminated @ 11.27
Bot - 3 Got a kill @ 11.27
Bot - 3 Hit a bonus ball @ 11.44
Bot - 4 Got bonus balled @ 11.44
Bot - 1 Chopped a ball @ 15.94
Bot - 1 Swabbed @ 30.78
ChayceC Was eliminated @ 32.47
Bot - 1 Got a kill @ 32.47
Round Ended @ 32.89

Round #3 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 1 Swabs 0 Ran 158.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
ChayceC Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 80.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 163 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.63
Bot - 4 Was eliminated @ 1.63
Bot - 2 Got a kill @ 3.08
Bot - 3 Was eliminated @ 3.08
Bot - 2 Was eliminated @ 3.96
Bot - 5 Got a kill @ 3.96
Bot - 2 Chopped a ball @ 4.08
Bot - 5 Chopped a ball @ 5.05
Bot - 1 Got a kill @ 13.41
ChayceC Was eliminated @ 13.41
Bot - 1 Hit a bonus ball @ 13.50
ChayceC Got bonus balled @ 13.50
Round Ended @ 13.69

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback