2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 1 3 0 3 N/A 0
#2 99 Bot - 3 3 1 3 N/A 0
#3 85 Bot - 5 3 1 3 N/A 0
#4 10 Bot - 2 1 1 1 N/A 0
#5 4 NOTalive21 1 6 0.1 Un-ranked 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #381133 (09-16-2019 @ 09:06am)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 206.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 172.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 213.3 ft.
NOTalive21 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 192.9 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 1.75
Bot - 1 Got a kill @ 1.75
Bot - 5 Got a kill @ 3.13
NOTalive21 Was eliminated @ 3.13
Bot - 2 Got a kill @ 13.09
Bot - 3 Was eliminated @ 13.09
NOTalive21 Took over bot @ 13.49
Bot - 1 Got a kill @ 25.16
NOTalive21 Was eliminated @ 25.16
Round Ended @ 25.59

Round #2 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 202.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 206.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 191.5 ft.
NOTalive21 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 211.1 ft.

Round #2 Event log

Bot - 3 Got a kill @ 5.19
NOTalive21 Was eliminated @ 5.19
Bot - 3 Hit a bonus ball @ 5.32
NOTalive21 Got bonus balled @ 5.32
NOTalive21 Took over bot @ 8.17
Bot - 3 Bounced a player @ 9.10
NOTalive21 Took a bounce @ 9.10
NOTalive21 Was eliminated @ 9.12
Bot - 3 Got a kill @ 9.12
Bot - 3 Hit a bonus ball @ 9.23
NOTalive21 Got bonus balled @ 9.23
Bot - 3 Hit a bonus ball @ 9.36
NOTalive21 Got bonus balled @ 9.36
NOTalive21 Took over bot @ 11.01
NOTalive21 Was eliminated @ 21.44
Bot - 3 Got a kill @ 21.44
NOTalive21 Got bonus balled @ 21.56
Bot - 3 Hit a bonus ball @ 21.56
Round Ended @ 21.73

Round #3 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 161.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 127.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 176.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
NOTalive21 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 323.1 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.62
Bot - 5 Got a kill @ 2.62
Bot - 4 Was eliminated @ 7.06
Bot - 5 Got a kill @ 7.06
Bot - 5 Was eliminated @ 14.61
NOTalive21 Got a kill @ 14.61
Bot - 1 Got a kill @ 16.48
NOTalive21 Was eliminated @ 16.48
Round Ended @ 16.91

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback