2D Paintball
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D3 - Novice 3v3 👀

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Bot - 1 3 0 3 N/A 0
#2 0 sp4mm3r 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #37979 (03-13-2016 @ 07:43am)

Round #1 Recap Round length: 0:04 / Team Blue Scored

sp4mm3r Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 8.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 116.5 ft.

Round #1 Event log

sp4mm3r Was eliminated @ 4.01
Bot - 1 Got a kill @ 4.01

Round #2 Recap Round length: 0:36 / Team Blue Scored

sp4mm3r Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 53.6 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 251 shots Reloads 0 Chops 0 Swabs 0 Ran 220.9 ft.

Round #2 Event log

sp4mm3r Was eliminated @ 35.96
Bot - 1 Got a kill @ 35.96
sp4mm3r Got bonus balled @ 36.07
Bot - 1 Hit a bonus ball @ 36.07
sp4mm3r Got bonus balled @ 36.14
Bot - 1 Hit a bonus ball @ 36.14

Round #3 Recap Round length: 0:01 / Team Blue Scored

sp4mm3r Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 16.7 ft.
Bot - 1 Got 1 kills Took 1 bounces Fired 17 shots Reloads 0 Chops 2 Swabs 0 Ran 124.9 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 0.08
Bot - 1 Chopped a ball @ 0.50
sp4mm3r Bounced a player @ 0.68
Bot - 1 Took a bounce @ 0.68
sp4mm3r Was eliminated @ 1.34
Bot - 1 Got a kill @ 1.34

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback