2D Paintball
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D5 - Rookie 3v3

Rec Ball by Jer
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 CrAzY_Heroz 4 1 4 Un-ranked 1
#2 87 69420 4 3 1.3 Un-ranked 6
#3 85 Vanquish 4 3 1.3 Un-ranked 1
#4 71 Benodor 3 3 1 Un-ranked 8
#5 40 dickkisser 1 3 0.3 Un-ranked 6
#6 16 Treymanchu 1 4 0.2 Un-ranked 6
Campaign

2D Paintball Match Log #378790 (09-04-2019 @ 07:57pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Benodor Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 118.3 ft.
69420 Got 1 kills Took 1 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 107.2 ft.
Vanquish Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 128.7 ft.
CrAzY_Heroz Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 219.7 ft.
dickkisser Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 47.9 ft.
Treymanchu Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 66.4 ft.

Round #1 Event log

dickkisser Chopped a ball @ 1.02
Benodor Was eliminated @ 1.99
Vanquish Got a kill @ 1.99
dickkisser Was eliminated @ 3.78
CrAzY_Heroz Got a kill @ 3.78
Treymanchu Was eliminated @ 5.71
69420 Got a kill @ 5.71
Vanquish Was Bunkered! @ 11.29
69420 BUNKERED a Player! @ 11.29
Vanquish Got bonus balled @ 11.41
69420 Hit a bonus ball @ 11.41
69420 Chopped a ball @ 12.26
CrAzY_Heroz Bounced a player @ 12.39
69420 Took a bounce @ 12.39
69420 Was eliminated @ 12.41
CrAzY_Heroz Got a kill @ 12.41
Round Ended @ 12.84

Round #2 Recap Round length: 0:26 / Team Red Scored

Benodor Got 2 kills Took 1 bounces Fired 115 shots Reloads 0 Chops 3 Swabs 2 Ran 243.5 ft.
69420 Got 0 kills Took 0 bounces Fired 176 shots Reloads 1 Chops 1 Swabs 1 Ran 251.1 ft.
Vanquish Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 48.4 ft.
CrAzY_Heroz Got 0 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 1 Swabs 0 Ran 165.6 ft.
dickkisser Got 1 kills Took 0 bounces Fired 179 shots Reloads 1 Chops 1 Swabs 0 Ran 209.2 ft.
Treymanchu Got 0 kills Took 0 bounces Fired 180 shots Reloads 1 Chops 1 Swabs 1 Ran 96.5 ft.

Round #2 Event log

dickkisser Chopped a ball @ 2.08
Benodor Chopped a ball @ 2.64
Benodor Swabbed @ 3.61
Benodor Got a kill @ 6.61
Vanquish Was eliminated @ 6.61
Benodor Hit a bonus ball @ 6.95
Vanquish Got bonus balled @ 6.95
Benodor Chopped a ball @ 7.27
Treymanchu Chopped a ball @ 7.43
Benodor Swabbed @ 8.04
Treymanchu Swabbed @ 9.14
dickkisser Reloaded @ 11.52
69420 Chopped a ball @ 15.78
CrAzY_Heroz Was eliminated @ 18.32
dickkisser Got a kill @ 18.32
CrAzY_Heroz Chopped a ball @ 18.35
Benodor Took a bounce @ 21.19
Treymanchu Bounced a player @ 21.19
69420 Swabbed @ 21.69
69420 Reloaded @ 23.49
Benodor Got a kill @ 26.23
Treymanchu Was eliminated @ 26.23
Treymanchu Reloaded @ 26.25
Benodor Chopped a ball @ 26.48
Round Ended @ 26.66

Round #3 Recap Round length: 0:20 / Team Blue Scored

Benodor Got 1 kills Took 0 bounces Fired 23 shots Reloads 1 Chops 0 Swabs 0 Ran 219.8 ft.
69420 Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 1 Swabs 0 Ran 134.3 ft.
Vanquish Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
CrAzY_Heroz Got 0 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 195.7 ft.
dickkisser Got 0 kills Took 0 bounces Fired 97 shots Reloads 1 Chops 0 Swabs 0 Ran 89.1 ft.
Treymanchu Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 1 Ran 203.8 ft.

Round #3 Event log

Benodor Reloaded @ 0.02
Treymanchu Chopped a ball @ 0.66
Treymanchu Swabbed @ 4.07
dickkisser Reloaded @ 10.58
dickkisser Was eliminated @ 12.46
Vanquish Got a kill @ 12.46
69420 Chopped a ball @ 14.63
Vanquish Got a kill @ 17.67
69420 Was eliminated @ 17.67
Treymanchu Got a kill @ 19.87
Benodor Was eliminated @ 19.87
Benodor Got bonus balled @ 19.88
CrAzY_Heroz Hit a bonus ball @ 19.88
Benodor Got bonus balled @ 19.97
Treymanchu Hit a bonus ball @ 19.97
Benodor Got the trade @ 20.03
Benodor Got a kill @ 20.03
Treymanchu Was eliminated @ 20.03
Treymanchu Traded out @ 20.03
Round Ended @ 20.05

Round #4 Recap Round length: 0:25 / Team Blue Scored

Benodor Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 1 Ran 146.7 ft.
69420 Got 2 kills Took 0 bounces Fired 162 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Vanquish Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 63.7 ft.
CrAzY_Heroz Got 2 kills Took 0 bounces Fired 153 shots Reloads 1 Chops 1 Swabs 1 Ran 194.8 ft.
dickkisser Got 0 kills Took 0 bounces Fired 235 shots Reloads 1 Chops 1 Swabs 1 Ran 86.9 ft.
Treymanchu Got 0 kills Took 0 bounces Fired 191 shots Reloads 1 Chops 1 Swabs 0 Ran 112.8 ft.

Round #4 Event log

dickkisser Swabbed @ 0.84
Benodor Chopped a ball @ 2.35
Benodor Swabbed @ 4.41
dickkisser Chopped a ball @ 5.33
Benodor Was eliminated @ 11.18
Vanquish Got a kill @ 11.18
CrAzY_Heroz Chopped a ball @ 11.41
CrAzY_Heroz Swabbed @ 13.72
CrAzY_Heroz Reloaded @ 15.07
Vanquish Was eliminated @ 16.67
69420 Got a kill @ 16.67
Treymanchu Chopped a ball @ 16.74
Vanquish Got bonus balled @ 16.76
69420 Hit a bonus ball @ 16.76
Treymanchu Reloaded @ 17.37
dickkisser Reloaded @ 17.75
69420 Got a kill @ 23.50
Treymanchu Was eliminated @ 23.50
dickkisser Was eliminated @ 24.25
CrAzY_Heroz Got a kill @ 24.25
CrAzY_Heroz Got a kill @ 24.88
69420 Was eliminated @ 24.88
Round Ended @ 25.31

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback