2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Bot - 5 5 0 5 N/A 0
#2 110 Bot - 3 3 0 3 N/A 0
#3 67 Bot - 1 1 1 1 N/A 0
#4 10 Snuggles 1 3 0.3 Un-ranked 1
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #377661 (08-29-2019 @ 06:22am)

Round #1 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 135.7 ft.
Snuggles Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 71.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 1 Ran 178.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 178.3 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 6.82
Bot - 2 Chopped a ball @ 6.97
Bot - 5 Got a kill @ 7.47
Bot - 2 Was eliminated @ 7.47
Bot - 3 Swabbed @ 12.17
Snuggles Was eliminated @ 14.50
Bot - 1 Got a kill @ 14.50
Snuggles Got bonus balled @ 14.63
Bot - 1 Hit a bonus ball @ 14.63
Snuggles Got a kill @ 14.73
Bot - 1 Was eliminated @ 14.73
Bot - 1 Traded out @ 14.73
Snuggles Got the trade @ 14.73
Bot - 4 Was eliminated @ 19.50
Bot - 5 Got a kill @ 19.50
Bot - 4 Got bonus balled @ 19.62
Bot - 5 Hit a bonus ball @ 19.62
Round Ended @ 19.78

Round #2 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 131.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 131.7 ft.
Snuggles Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 89.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.

Round #2 Event log

Bot - 3 Got a kill @ 2.89
Bot - 4 Was eliminated @ 2.89
Bot - 2 Was eliminated @ 4.03
Bot - 3 Got a kill @ 4.03
Snuggles Was eliminated @ 4.83
Bot - 5 Got a kill @ 4.83
Round Ended @ 5.26

Round #3 Recap Round length: 0:33 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 207 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 141 ft.
Snuggles Got 0 kills Took 2 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 0 Swabs 0 Ran 231.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 133.2 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 0 Swabs 0 Ran 225.9 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.70
Bot - 5 Got a kill @ 2.70
Bot - 4 Was eliminated @ 3.59
Bot - 5 Got a kill @ 3.59
Bot - 1 Hit a bonus ball @ 3.71
Bot - 4 Got bonus balled @ 3.71
Bot - 4 Got bonus balled @ 3.72
Bot - 5 Hit a bonus ball @ 3.72
Bot - 1 Bounced a player @ 9.89
Snuggles Took a bounce @ 9.89
Bot - 1 Bounced a player @ 10.22
Snuggles Took a bounce @ 10.22
Snuggles Was eliminated @ 33.56
Bot - 3 Got a kill @ 33.56
Round Ended @ 33.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback