2D Paintball
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D5 - Rookie 3v3

DMG Field by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 1UP_Void 5 1 5 Un-ranked 3
#2 70 Bot - 2 2 1 2 N/A 0
#3 70 Bot - 4 2 0 2 N/A 0
#4 17 Bot - 5 1 3 0.3 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #377277 (08-27-2019 @ 04:55am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 119.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 183.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
1UP_Void Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 179.8 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.86
Bot - 2 Got a kill @ 1.86
Bot - 5 Was eliminated @ 11.12
1UP_Void Got a kill @ 11.12
Bot - 5 Got bonus balled @ 11.19
1UP_Void Hit a bonus ball @ 11.19
Bot - 3 Was eliminated @ 17.37
1UP_Void Got a kill @ 17.37
Bot - 3 Got bonus balled @ 17.47
1UP_Void Hit a bonus ball @ 17.47
Round Ended @ 17.66

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 142.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
1UP_Void Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 152.8 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.71
1UP_Void Got a kill @ 0.71
Bot - 4 Chopped a ball @ 0.74
Bot - 5 Got a kill @ 6.85
1UP_Void Was eliminated @ 6.85
1UP_Void Chopped a ball @ 6.96
Bot - 5 Hit a bonus ball @ 6.96
1UP_Void Got bonus balled @ 6.96
Bot - 5 Hit a bonus ball @ 7.10
1UP_Void Got bonus balled @ 7.10
1UP_Void Took over bot @ 8.44
Bot - 2 Got a kill @ 8.50
Bot - 5 Was eliminated @ 8.50
Bot - 3 Was eliminated @ 16.06
1UP_Void Got a kill @ 16.06
Round Ended @ 16.49

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 158.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 140.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
1UP_Void Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 120.1 ft.

Round #3 Event log

Bot - 4 Got a kill @ 5.26
Bot - 5 Was eliminated @ 5.26
Bot - 3 Was eliminated @ 8.87
Bot - 4 Got a kill @ 8.87
Bot - 2 Was eliminated @ 9.42
Bot - 3 Got a kill @ 9.42
Bot - 1 Was eliminated @ 12.81
1UP_Void Got a kill @ 12.81
Bot - 1 Got bonus balled @ 12.92
1UP_Void Hit a bonus ball @ 12.92
Bot - 1 Got bonus balled @ 13.00
1UP_Void Hit a bonus ball @ 13.01
Round Ended @ 13.05

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback