2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 Bot - 5 3 0 3 N/A 0
#2 91 Bot - 3 3 1 3 N/A 0
#3 71 Bot - 1 2 1 2 N/A 0
#4 35 Bot - 4 1 2 0.5 N/A 0
#5 10 hookumhorns 1 3 0.3 Un-ranked 2
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #374535 (08-13-2019 @ 09:14pm)

Round #1 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 165.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 203.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 177.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 140 ft.
hookumhorns Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 0.87
Bot - 5 Got a kill @ 0.87
Bot - 3 Got a kill @ 7.84
Bot - 4 Was eliminated @ 7.84
Bot - 3 Hit a bonus ball @ 8.00
Bot - 4 Got bonus balled @ 8.00
Bot - 3 Got a kill @ 8.59
hookumhorns Was eliminated @ 8.59
Bot - 5 Chopped a ball @ 8.89
Round Ended @ 9.02

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 2 Swabs 1 Ran 380.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 192 shots Reloads 1 Chops 0 Swabs 0 Ran 319.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 429.3 ft.
hookumhorns Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 207.8 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 3.87
Bot - 4 Got a kill @ 3.87
Bot - 1 Got a kill @ 4.20
Bot - 2 Was eliminated @ 4.20
Bot - 1 Hit a bonus ball @ 4.32
Bot - 2 Got bonus balled @ 4.32
Bot - 3 Chopped a ball @ 9.74
Bot - 3 Chopped a ball @ 10.60
Bot - 3 Got a kill @ 14.53
hookumhorns Was eliminated @ 14.53
Bot - 3 Swabbed @ 16.33
Bot - 4 Reloaded @ 77.54
Round Ended @ 90.01

Round #3 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 180.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 174.7 ft.
hookumhorns Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.57
Bot - 2 Was eliminated @ 1.57
Bot - 4 Was eliminated @ 7.41
Bot - 5 Got a kill @ 7.41
Bot - 3 Was eliminated @ 12.55
hookumhorns Got a kill @ 12.55
Bot - 5 Got a kill @ 18.17
hookumhorns Was eliminated @ 18.17
Bot - 5 Hit a bonus ball @ 18.33
hookumhorns Got bonus balled @ 18.33
Bot - 5 Hit a bonus ball @ 18.43
hookumhorns Got bonus balled @ 18.43
Round Ended @ 18.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback