2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 Stump 6 3 2 Un-ranked 6
#2 40 Bot - 2 3 3 1 N/A 0
#3 25 Bot - 1 0 0 0 N/A 0
#4 25 Bot - 3 0 1 0 N/A 0
#5 15 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #374079 (08-11-2019 @ 02:12am)

Round #1 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 122.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Stump Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 1.39
Stump Got a kill @ 1.39
Bot - 4 Got bonus balled @ 1.46
Stump Hit a bonus ball @ 1.46
Bot - 2 Was eliminated @ 5.60
Stump Got a kill @ 5.60
Bot - 2 Got bonus balled @ 5.86
Stump Hit a bonus ball @ 5.86
Round Ended @ 5.96

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 2 Got 2 kills Took 1 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 162.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 127.6 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 166.6 ft.
Stump Got 2 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 269.4 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.60
Bot - 3 Was eliminated @ 1.60
Stump Bounced a player @ 3.15
Bot - 2 Took a bounce @ 3.15
Bot - 4 Chopped a ball @ 4.51
Bot - 2 Got a kill @ 5.33
Stump Was eliminated @ 5.33
Bot - 2 Was eliminated @ 5.33
Stump Got a kill @ 5.33
Bot - 2 Traded out @ 5.33
Stump Got the trade @ 5.33
Stump Hit a bonus ball @ 5.55
Bot - 2 Got bonus balled @ 5.55
Bot - 2 Got bonus balled @ 5.63
Stump Hit a bonus ball @ 5.63
Stump Took over bot @ 7.08
Bot - 4 Took a bounce @ 10.93
Stump Bounced a player @ 10.93
Bot - 4 Was eliminated @ 10.96
Stump Got a kill @ 10.96
Round Ended @ 11.39

Round #3 Recap Round length: 0:49 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 1 Ran 174.2 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 161 shots Reloads 0 Chops 2 Swabs 1 Ran 232.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 171.5 ft.
Stump Got 2 kills Took 0 bounces Fired 295 shots Reloads 1 Chops 1 Swabs 1 Ran 691.6 ft.

Round #3 Event log

Bot - 2 Took a bounce @ 3.20
Stump Bounced a player @ 3.20
Bot - 2 Chopped a ball @ 5.28
Bot - 1 Chopped a ball @ 5.51
Bot - 2 Got a kill @ 7.04
Stump Was eliminated @ 7.04
Stump Took over bot @ 8.20
Bot - 2 Swabbed @ 12.08
Bot - 1 Swabbed @ 12.23
Stump Was eliminated @ 14.30
Bot - 4 Got a kill @ 14.30
Stump Took over bot @ 15.95
Stump Got a kill @ 19.57
Bot - 4 Was eliminated @ 19.57
Bot - 4 Got bonus balled @ 19.64
Stump Hit a bonus ball @ 19.64
Stump Chopped a ball @ 21.63
Stump Reloaded @ 31.88
Bot - 2 Chopped a ball @ 33.58
Stump Swabbed @ 35.78
Stump Got a kill @ 48.61
Bot - 2 Was eliminated @ 48.61
Round Ended @ 49.04

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback